Progression System
Overview
Pannotia is home not only to people of power, influence, and wealth, but also to those driven by initiative and a thirst for glory. To bring this concept into play, the Progression System exists.
The progression system allows for players to make regional or even global actions, allowing players to interact with the ongoing story across the globe, embark on personal quests, build empires as business moguls and attempt to leave their mark on the Kingdom of Galudon—or even the wider world of Pannotia. Whether it be by the players own initiative or It provides opportunities to accomplish goals and uncover deep lore beyond the in-game map of Ironhurst. This occurs through the publishing of a World Progression, where the Narrative DM indicates changes in Galudon and the wider world, caused by the natural flow of events, player actions and also consequences of poor actions or even inaction.
While players can make a considerable impact in World Progressions, at its core are the Magnates and Nobility—influential figures who serve on behalf of the Crown as Governors, each overseeing a region or provinces of the Galudonian Kingdom. For Magnates and Nobility, the Progression System operates like a strategic game, reminiscent of Risk, where characters or groups compete for control of Provinces. This struggle for territory drives roleplay in a dynamic, organic way. Naturally, these aforementioned groups have more power, authority, wealth and resources to draw upon.
Gaining Provinces elevates a character’s prestige in the eyes of both the King and the populace, and may even open the path to Nobility. In this way, the Magnate System becomes a cornerstone of progression, shaping whether a character or group achieves affluence and unlocking the unique advantages and privileges that come with it.
What is a World Progression?
A World Progression is a staff-authored narrative published at the conclusion of each progression submission cycle within the Gears of Galudon roleplaying setting. Its primary purpose is to record and communicate the ongoing developments in both the Kingdom of Galudon and the wider world of Pannotia, providing players with an evolving account of the setting's world.
Each installment details the actions undertaken by non-player characters (NPCs) and political entities, as well as the outcomes of player-submitted actions. In addition, it describes the broader reactions of the world to these events, thereby situating individual contributions within the larger narrative framework. This ensures that both player agency and world dynamics are consistently represented.
World Progressions may also introduce specific issues or challenges confronting Galudon or the wider world. These elements serve as narrative "hooks," designed to encourage further engagement by offering players opportunities to react to, investigate, or resolve emerging problems.
All World Progressions are released in the World Progressions channel, which is located under the Lore Information section of the Gears of Galudon Discord server.
Levels of Participation
Players are able to engage with the Progression System at multiple levels, depending on their designated role within the setting. Broadly, participants fall into one of several categories: Non-Magnate, Magnate, Noble, Affluent, or Government Office Holder. The category of Government Office Holder is a complementary designation rather than a standalone role. It may apply to members of any of the other groups, such as a Magnate, Noble, or Non-Magnate, who simultaneously occupy an official governmental position. Each of these categories carries distinct expectations regarding participation in the Progression System. They determine the scope of influence a player character possesses, the manner in which they can submit actions, and the degree to which their decisions may affect the broader narrative. Detailed explanations of each role, along with guidance on how they interact with the Progression System, are provided in subsequent sections.
Non-Magnate
Non-Magnates are player characters who are not formally the head of a Magnate, Affluent, or Noble group, and who do not hold a Government Office. This category encompasses the broadest range of participants within the Progression System, as Non-Magnates are not bound by institutional roles or structural limitations.
For Non-Magnates, the scope of potential actions within the Progression is effectively unrestricted. Their primary purpose in the system is to advance personal story arcs—whether by initiating a new narrative thread, developing an existing one, or attempting to address issues within the world. Such endeavors may be motivated by a desire for recognition, influence, prestige, or intrigue.
Although Non-Magnates are free to pursue any course of action, several common examples include: expanding or establishing a business to generate Progression currency, continuing a narrative hook introduced in a previous World Progression, or undertaking actions on behalf of a Magnate, Noble, or Government Office. Non-Magnates may also attempt to interfere with or sabotage the plans of Magnates if they are aware of them, or otherwise disrupt initiatives mentioned in published Progressions. Additional possibilities include exploration of the world, engagement with non-player character (NPC) groups, or simple camaraderie and interaction with fellow player characters.
This list is not exhaustive, and Non-Magnates retain the freedom to attempt any action they wish within the framework of the Progression System.
Progressions operate according to a logical framework that reflects the practical requirements of actions taken within the system. Certain endeavors—such as the construction of buildings, the acquisition of substantial supplies, or other large-scale projects—require appropriate funding to complete. Players who do not inherently possess such resources must secure them from those who do, typically Magnates or other figures with established progression wealth.
For additional guidance, players are directed to the Province Acquisition and Development section, which outlines the various types of resources employed in Progressions. Furthermore, the Progression Process Considerations section provides important factors that should be evaluated before submitting an action.
Magnate Groups
Magnates, as integral participants in the system, are individuals or groups characterized by wealth, power, and substantial influence. They hold significant sway in shaping the governance of specific regions designated as ‘Provinces’ within the Kingdom of Galudon. Essentially elevated above the common populace, these individuals or groups, whether as regional governors or through their influential status, possess the privilege of navigating the legal landscape with greater latitude, often exceeding the limits applicable to the average person. The more provinces a Magnate/Noble has control over, the more powerful, wealthy and notorious they are. Note, only one person per group can be designated as the ‘Magnate’ and not the group or family as a whole.
Magnates are recognized as the primary governors of their provinces, holding full authority over their administration, development, and political direction. While a Magnate may choose to delegate authority, they must do so carefully. A Magnate has the option to appoint other members of their Magnate group as governors over specific provinces. This can be an effective way to share responsibilities, empower trusted allies, and expand the influence of their group across multiple territories. However, this arrangement carries an inherent risk. A governor who has been granted control over a province holds the potential to split away from the original Magnate and establish themselves as an independent ruler. A new governor under a Magnate must be one of the two other members of their group being evaluated under the Magnate/Noble Influence evaluations. They may place their own orders, but are not required to. As a Magnate, it is essential to define the nature of your influence by selecting a specific Magnate type. These classifications not only symbolize the background that has propelled your Magnate into a position of power, but also carry with them specific benefits. Additionally, you have the option to designate dual roles. For instance, you could be a Mercantile Magnate due to a successful business in lore, while also adopting the role of a Crime Lord, reflecting the portion of your wealth derived from the Black Market or underworld activities.
Furthermore, the elevation of your Magnate's rank correlates with their growing power, primarily determined by the number of Provinces under their governance. The progression follows the specified format.
- 1 Province Owned - First Rank
- 3 Provinces Owned - Second Rank
- 6 Provinces Owned - Third Rank
- 9 Provinces Owned - Fourth Rank
- 12 Provinces Owned - Fifth Rank
Each of these Ranks come with their own benefits that can be utilised both in progressions, and in game. Be aware that you will only gain the benefits of your primary Magnate type. If you signify a secondary Magnate type on your application, you will still only gain the benefits of the primary Magnate type selection. Below you will find a list of the benefits that come with each rank.
| Mercantile | Military | Crime Lord | Cursed | Celebrity | Naval/Aero | Nobility | |
|---|---|---|---|---|---|---|---|
| First Rank | Tier 1 Magnate Estate.
Additional £250 per province. |
Tier 1 Magnate Estate.
Additional 250 Manpower per province. |
Tier 1 Magnate Estate.
Additional 12.5% reduced tax rate. |
Tier 1 Magnate Estate.
Additional 6% less Manpower lost in battle. |
Tier 1 Magnate Estate.
Additional 12.5% income from Province Tier bonuses. |
Tier 1 Magnate Estate.
Additional ship & airship per 2 provinces. |
Tier 1 Magnate Estate.
Tier 1 benefit mirrors original Magnate type. |
| Second Rank | Tier 2 Magnate Estate.
Once per progression, the Magnate gains a small bonus roll with advantage to bribery attempts. |
Tier 2 Magnate Estate.
Once per progression, the Magnate can send their manpower to the border of another province, directing pressure there to cause destabilization in said province. |
Tier 2 Magnate Estate.
Once per progression, the Magnate can send a squad of criminals to wreak havoc in a Province, reducing its stability. |
Tier 2 Magnate Estate.
Once per Progression, the Magnate can cause a wave of infections in a Province, raising 500 manpower and reducing that Province’s income to zero for a week. |
Tier 2 Magnate Estate.
Once per progression, the Magnate can make a public propaganda appearance in a Province, increasing its stability. |
Tier 2 Magnate Estate.
Once per progression, the Magnate can send their fleet to blockade a Province, halving the income of the target and neighbouring provinces for that progression cycle. |
Tier 2 Magnate Estate.
Tier 2 benefit mirrors original Magnate type. |
| Third Rank | Tier 3 Magnate Estate.
Additional £250 per province |
Tier 3 Magnate Estate.
Additional 250 Manpower per province. |
Tier 3 Magnate Estate.
Additional 12.5% reduced tax rate. |
Tier 3 Magnate Estate.
Additional 6% less Manpower lost in battle. |
Tier 3 Magnate Estate.
Additional 12.5% income from Province Tier bonuses. |
Tier 3 Magnate Estate.
Additional ship & airship per 2 provinces. |
Tier 3 Magnate Estate.
Tier 3 benefit mirrors original Magnate type. |
| Fourth Rank | Tier 4 Magnate Estate.
The Magnate may reduce upkeep costs for one unique building per province to £0. |
Tier 4 Magnate Estate.
The Magnate gains a permanent 50% effectiveness boost across their manpower. |
Tier 4 Magnate Estate.
The Magnate may make a ticket to learn of a random action from a chosen person’s Progression Order this cycle. |
Tier 4 Magnate Estate.
The Magnate receives 50% of enemy casualties in conflict added to their own Manpower. |
Tier 4 Magnate Estate.
The Magnate’s Provinces will never begin Rioting. |
Tier 4 Magnate Estate.
The Magnate gains a permanent 50% effectiveness boost across their navy and airships. |
Tier 4 Magnate Estate.
Tier 4 benefit mirrors original Magnate type. |
| Fifth Rank | Tier 5 Magnate Estate.
Additional £500 per province. |
Tier 5 Magnate Estate.
Additional 500 manpower per province. |
Tier 5 Magnate Estate.
Additional 25% reduced tax rate. |
Tier 5 Magnate Estate.
Additional 13% less Manpower lost in battle. |
Tier 5 Magnate Estate.
Additional 25% income from Province Tier bonuses. |
Tier 5 Magnate Estate.
Additional ship & airship per province, with a further ship & airship per 2 provinces. |
Tier 5 Magnate Estate.
Tier 5 benefit mirrors original Magnate type. |
As indicated above, one of the available Magnate types is Nobility. However, direct application for Nobility is not possible; it is an accolade bestowed as a reward for sustained and active engagement in the system. Nobility is specifically granted to individuals and their family members, offering unique benefits if they consistently make efforts within the System, or have significant in-game/progression power that the King notices and raises them to Nobility. You can read more on nobility under the Nobility Groups section detailed further below.
Affluent Groups
The Affluent role provides an option for individuals who wish to participate in the Progression system and benefit from progression-related wealth, without the additional responsibilities of political involvement or territorial management.
Affluents function as a simplified counterpart to Magnates. While not as wealthy as full Magnates, they hold considerably greater resources than the average individual. Unlike Magnates, they do not possess provinces; instead, they exist primarily as financial entities within the system. Their role is to serve as potential sources of funding that Magnates, Nobles, or other characters may approach for monetary support.
Affluents are entitled, at the discretion of the DM, to hold Estates and Manors at Tier 1 within the game world. They receive a fixed income of £1,500 per week, with no predetermined means of increasing this baseline amount. However, Affluents may submit actions within Progressions in an attempt to expand their wealth through independent schemes or ventures. The process of applying to become an Affluent mirrors that of applying to become a Magnate. Prospective Affluents must use the same application template, with their status being defined by their chosen level of engagement and the scope of their resources.
Nobility Groups
As previously established, individuals who successfully apply for Magnate status are not eligible to apply directly for Noble status. Nobility is not acquired through application, but rather conferred by the Crown. This distinction is reserved for Magnates who meet and exceed the established criteria of their station. Such recognition is typically awarded to those who demonstrate consistent activity within the Progression System, satisfy all participation requirements, engage meaningfully in political affairs, or accomplish extraordinary deeds that attract the Crown’s attention.
While the general goals of Nobles remains the same as that of Magnates, Nobility is distinct from Magnate status, with privileges that remain consistent across all tiers of nobility. These benefits include the following:
- Noble titled family heads are permanently granted three provinces, which cannot be claimed by any other progression participant.
- Like Magnates, members of a Noble House may also be granted a noble title but must have at least one province to govern. Unlike a Noble family head, this province can be lost.
- They are entitled to maintain a House Guard organization, whose members are automatically permitted to bear arms while in official uniform.
- House Guards are authorized to detain individuals who cause physical harm to members of their respective Noble Houses.
- Nobles are empowered to enact by-laws within their lands, provided such laws do not conflict with overarching Galudonian law.
- A Noble title holder cannot be arrested without explicit permission from the Crown, even in cases of alleged criminal activity.
- A Noble’s available manpower is treated as a standing army, which performs 50% more effectively than traditional Magnate manpower.
- Nobles and their family members, regardless of whether they personally hold titles, enjoy elevated prestige, granting them access to freely commune with non-player characters (NPCs) throughout Pannotia.
Government Office Holders
Government Office Holders are characters who occupy an official position within the Galudonian government, as listed on the Galudonian Government wiki page. This designation grants additional privileges within the Progression System, reflecting the responsibilities and authority associated with public office.
Holders of government positions are entitled to submit one additional progression order per cycle, which may contain up to three government-related actions. These actions operate under the same rules as Magnate actions, meaning that most require appropriate funding to succeed. Unlike private wealth, however, government resources must be secured through the Council of Ministers. Evidence of Council approval and access to such funds must be explicitly included in the progression order for the action to be considered valid.
Important Information for Magnates/Nobles
Before applying to enter the system as a Magnate or Noble, it is important to understand the expectations associated with these roles. Participants at this level are required to actively engage with one another in order to drive the Progression System forward. A central aspect of this engagement involves political maneuvering, negotiation, and, at times, direct conflict with other Magnates and Nobles.
While it is possible to adopt a largely peaceful approach, the system strongly rewards those who participate in intrigue, rivalry, and power plays. Such dynamics form the core of political life at this tier, and players should anticipate regular involvement in situations that may generate tension or competition.
It should be noted that the system is not designed for those who prefer to avoid conflict or who may find interpersonal rivalries overwhelming. By its nature, participation at the Magnate or Noble level is likely to involve moments of stress, loss, or pressure for a character. Nevertheless, safeguards do exist within the system to prevent total collapse of a participant’s position, ensuring that setbacks do not remove a player entirely from the narrative. Even so, caution is advised when considering entry into this tier.
Acquiring Provinces
For Magnates and Noble groups, the Progression System functions as a dual-based framework that requires consistent participation both on the server and within in-world Progressions. This system is centered on regional geopolitics, demanding active engagement in the affairs of the Kingdom of Galudon and, where applicable, the city of Ironhurst.
At its core, the system emphasizes the pursuit of power and influence through the acquisition of Provinces. Each group is expected to expand its territorial control by securing new Provinces, which can be achieved through various strategies, including diplomacy, intrigue, and outright conflict. Certain Provinces marked in golden yellow on the Province Map represent established cities under the King’s protection. These locations cannot be claimed as initial holdings but may be targeted later with significant difficulty, requiring complex political maneuvering and careful planning. Note that if you do target an NPC city, you will actively engage in competition with a DM controlled character. It will be a lot more difficult than engaging in conflict with another player.
Accumulating Provinces provides tangible benefits to Magnates and Nobles, including increased wealth, manpower, war machines, and other resources. These advantages, in turn, allow participants to consolidate power, accelerate plans, and strengthen their position within the broader narrative. By default, all Magnates begin with at least one Province and may acquire additional holdings by cultivating influence within the system.
New provinces are granted when the DM calculates Magnate/Noble Influence. Influence is evaluated every two months by the DM and published in the Lore Announcements section of the Gears of Galudon Discord Server. Note that only 3 players per Magnate or Noble group are evaluated as part of the evaluations, and all characters being evaluated in that group must be unique to only that group. The evaluation determines eligibility for new Provinces and reflects a group’s relative standing in the system. Influence can be increased through a variety of methods—such as political maneuvering, economic development, or military achievements—though the criteria outlined are not exhaustive, and creative approaches are encouraged.
- In-Game Activity: The number of roleplay lines a character has contributed in the two months prior to evaluation.
- Royal Prestige: The degree of favor a character or group holds with the Crown.
- Event Hosting: The number of events hosted by the character on the Gears of Galudon server.
- Judicial Successes: Legal victories achieved against other Magnates or Nobles.
- Government Office: Occupation of an official political office.
- Military Office: Occupation of an official military position.
- Royal Court Office: Occupation of an official position within the Royal Court.
- Copperguard Enlistment: Holding a rank within the Copperguard Enforcers, especially Captain or Commissioner.
- Notoriety or Infamy: The character’s renown, whether positive or negative; includes recognition by new players.
- Political Prowess: Demonstrated ability to engage effectively in plots, intrigue, and political conflict.
- Active Group Leadership: Leadership of a roleplay group involving other players.
- Active Business Leadership: Management of an ongoing business within the server.
Noble or Magnate players who have questions regarding how to improve their influence in upcoming evaluations may submit a ticket. The assigned DM will review the inquiry and provide tailored feedback and suggestions. This guidance is based on the raw data gathered during the relevant evaluation period, ensuring that players receive specific and actionable advice.
Methods of Increasing Notoriety and Political Prowess
The following categories represent common ways in which Magnates and Nobles can enhance their notoriety and political strength within the Progression System. These factors are evaluated for the purpose of influence assessments. While not exhaustive, they provide a structured overview of the most significant avenues for advancement.
Intrigue
Magnates are able to employ political strategies designed to strengthen their influence or destabilize rivals. These strategies may include:
- Orchestrating internal conflicts within a Province to weaken or discredit its governor.
- Demonstrating superior governance by providing for the people of a Province, thereby presenting oneself as a more capable leader.
- Damaging the reputation of a governor through rumor-spreading, scandal exposure, or other manipulations, both in Progressions and in-game.
- Impressing the Crown through presence at Court or by demonstrating superior intellect and capability in political matters.
- Displaying strength, cunning, or resilience in interactions with other Magnates, whether by undermining rivals or supporting them for personal gain.
In-Game Activity
Active engagement on the server significantly increases the likelihood of being awarded additional Provinces by the Crown. Examples of activity include:
- Securing or sustaining political positions such as a Parliamentary seat.
- Establishing political parties, founding movements, or discrediting existing politicians.
- Hosting in-game events, with consistent event organization by a Magnate or their household/group carrying substantial weight.
- Building relationships with the populace and cultivating loyalty, either through direct interaction with residents or by fostering a dedicated base of supporters.
War
Magnates may, under approved circumstances, declare territorial war against other Magnates. All wars require formal justification, known as a Casus Belli, and approval from Parliament. To obtain approval, a Magnate must present their claim to Parliament, either during a sitting or via a Representative willing to bring the Casus Belli forward. If approved, the war may proceed but must adhere to restrictions: non-combatants cannot be harmed, undue destruction to civilian centers is forbidden, and actions must be limited to rival infrastructure, manpower, or armies. Please note, if a Magnate/Noble engages in an act of war against another Magnate/Noble, then all other Magnates gain a free casus belli of retribution against the Magnate/Noble who engaged in said act of war without a Casus Belli.
Common examples of a valid Casus Belli include:
- Hostile actions against your Provinces.
- Retaliation for a failed prior attack.
- Established claims on rival Provinces.
- Disruption or aggressive taxation of trade routes.
- Ambitions for territorial expansion that benefit the Kingdom.
- Breach of tribute or contractual obligations.
- Preemptive action where imminent aggression from another Magnate can be proven.
Once approved, wars are conducted through Progressions, using systems for troop placement, military-oriented characters, and rolls. Outcomes are determined by the quality of progression orders, tactical decisions, and character abilities.
Culture Bombing
Culture bombing involves spreading a lifestyle, practice, or identity into another Province until it becomes associated with the Magnate responsible. Examples include:
- Funding the spread of fashion, art, or music aligned with one’s own Provinces.
- Hosting festivals, galas, or major cultural events that attract loyalty over time.
- Establishing a reputation as a cultural leader or role model admired by the local populace.
Trade and Economics
Trade serves as the backbone of Galudon’s prosperity, and economic dominance is a critical path to influence. Magnates can increase their standing by:
- Building a powerful trade network through relationships with Aldermen of Galudonian cities.
- Accumulating significant in-game wealth.
- Promoting goods abroad through Progressions.
- Securing monopolies on specific products in select Provinces.
- Employing warlike or mercenary tactics to generate profit and secure Provinces.
- Disrupting rival Magnates’ trade by intercepting shipments or undermining illicit activities.
Fame and Notoriety
Reputation—whether positive or negative—plays a significant role in securing additional Provinces. Fame may derive from admiration, while notoriety may stem from fear or scandal. Both avenues can prove effective. Ways of building fame or notoriety include:
- Achieving significant victories in World Progressions.
- Gaining in-game fame as a socialite, sports figure, or public official.
- Building infamy through criminal activity or villainous exploits.
- Exerting broad influence over other characters on the server.
- Producing transformative cultural works such as art, literature, music, or fashion.
- Courting scandal deliberately and maintaining public attention through controversy.
Province Map
The province map of Galudon can be found below. For the most up-to-date version, including all current Magnate-controlled provinces, players should refer to the Progression Maps channel under the Lore Information section of the Gears of Galudon Discord server.
In addition, the political ideology of each province is documented in the Logistics V2 Spreadsheet, which serves as a key reference for understanding the cultural and political leanings of specific regions. This information is especially useful when planning progression actions that may be influenced by local sentiment.
The Arlingcord Colonial Map can also be found in the Progression Maps channel under the Lore Information section of the Gears of Galudon Discord server.
Arlingcord represents the colonial realm of Galudon, a land situated beyond the mainland and offering fertile opportunities for Magnates seeking expansion. Unlike mainland provinces, Arlingcord is more flexible in its development. Political ideology within Arlingcord provinces is not predetermined. Instead, it may be shaped and set by the Magnate who successfully settles there, allowing for greater creative freedom and tailored narratives. In the past, Magnates could purchase a province in Arlingcord for £50,000. However, this mechanic has been revoked for both new and existing Magnates. Any Magnate that retains holdings in Arlingcord now does so solely by virtue of their Influence, not wealth. Additionally, any province in Arlingcord that lacks an existing name can be named by the player who secures it, giving Magnates a personal stake in the shaping of the colonial frontier.
Developing Provinces
When a Magnate or Noble group acquires a Province, they gain access to a set of pre-existing resources used within World Progressions. The four primary resources of concern for these groups are:
- Wealth: The system’s currency, delivered weekly in Galudonian Pounds. This is distinct from in-game currency.
- Manpower: The available workforce, which also represents the foundation of a group’s military strength.
- Naval Ships: Maritime vessels equipped for naval warfare or trade.
- Airships: Aerial vessels armed for battle or trade.
Provinces can be developed through financial investment. To do so, a player must specify in their progression orders the amount of Wealth they wish to allocate to a particular Province. Each Province has a hidden investment threshold that must be reached before it advances to the next stage of development. Because of this, consistent and repeated investment is both recommended and encouraged.
Provinces advance along the following tiered scale:
- Tier 0 – Hamlet (default province state)
- Tier 0 provinces provide no additional bonuses. Furthermore, the £2,000 base income per province diminishes for each province you have - your second province pays slightly less than your first, and so on!
- Tier 1 – Villages
- At this tier, a Province provides an additional £1,000 per week and 500 manpower. Tier bonuses are not subject to diminishing returns!
- Tier 2 – Small Towns
- At this tier, a Province provides all previous benefits plus an additional £2,000 per week and 500 manpower, for a total of £3,000 bonus income and 1,000 bonus manpower.
- Tier 3 – Large Towns
- At this tier, a Province provides all previous benefits plus an additional £3,000 per week and 500 manpower, for a total of £6,000 bonus income and 1,500 bonus manpower.
- Tier 4 – Small City
- At this tier, a Province provides all previous benefits plus an additional £4,000 per week and 500 manpower, for a total of £10,000 bonus income and 2,000 bonus manpower.
- Tier 5 – Major City
- At this tier, a Province provides all previous benefits plus an additional £5,000 per week and 500 manpower, for a total of £15,000 bonus income and 2,500 bonus manpower. Additionally, at this tier, your character is acknowledged as the founder, and the city is accorded its dedicated mention on the Gears of Galudon Wiki.
For Magnates and Nobles, the development of Provinces is generally considered a primary objective within the Progression System as Magnates and Nobles are considered the King’s Governors of those provinces in his name. As settlements grow and infrastructure expands, so too do the associated resources available to the group. This progression strengthens economic, military, and political power, allowing participants to pursue increasingly ambitious goals.
System Relevant Resources
Every province provides a baseline bonus, as follows:
| Resource | Province Baseline Boon |
|---|---|
| Wealth | Weekly Income of £2,000, with diminishing returns |
| Manpower | 2,000 combat and labor-ready individuals |
| Naval Ships | 5 Naval combat-ready ships |
| Airships | 5 Airships, armed for battle. |
This system allows Magnates to leverage the growing resources granted for each province they acquire. What's more intriguing is the potential to increase these resource pools through the application of the right World Progression Orders and strategic investments. For example, a Magnate may invest in specific infrastructure within a Province that may increase the Weekly Wealth Income by a particular amount, or enforce conscription within their Provinces to increase Manpower Numbers. The sky is the limit when it comes to ideas on how to improve your Provinces, but be warned, every action has a potential consequence, so do fully think out your plan of action before putting it into effect!
Additionally, you can use In-Game currency to purchase additional increases as a one time, non-weekly bonus. The prices are as follows:
| Resource | Cost | One Time Boon |
|---|---|---|
| Wealth | £1,000 in game pounds | £5,000 Magnate System Wealth |
| Manpower | £3,000 in game pounds | 5,000 additional Manpower |
| Naval Ships | £1,000 in game pounds | 5 Naval Ships |
| Airships | £1,500 in game pounds | 5 Airships |
In addition to resources and logistics, the current iteration of the Progression System introduces Intrigue Points. These function as an out-of-character (OOC) currency awarded to Magnates and Nobles when they undertake actions that demonstrate political or social acumen in progressions or at major Noble/Magnate events. Intrigue Points serve as a measure of a character’s perceived influence and popularity among the population of the Kingdom of Galudon. The higher the intrigue point accrual, the more politically savvy a particular Magnate/Noble family/group is.
Intrigue Points may be expended to obtain one-time benefits within the Progression System but can only be spent by the Magnate/Noble group head. These benefits may be either practical, directly impacting progression outcomes, or aesthetic, enhancing the narrative or presentation of a character’s role.
A full list of available benefits, along with their associated costs, is provided in the following section. Any benefits marked with a * must be used in progressions as a free order. All others can be attained via ticket
| Intrigue Benefit | Description | Point Cost |
|---|---|---|
| Public Favor* | Increase popularity with NPC citizens in a chosen owned Province, improving stability or influence. | 20 |
| Scandal Sabotage* | Quietly erase or discredit a rumor, reducing notoriety from a failed political move. | 30 |
| Estate Security Upgrade | Your Magnate Estate gains increased security fortifications in game, as well as a permanent advantage against attempts to raid, burglarise or attack it. | 50 |
| Mercenary Contract* | Acquire a limited force of 10,000 mercenaries for one Progression order. They can be used for any purpose but are tied to the Magnate/Noble. | 50 |
| Royal Audience | Gain guaranteed access to the King or a high-ranking NPC nation leader for one Progression or in-game meeting. | 60 |
| Troop Surge* | Temporarily increase Manpower productivity and effectability by 100% for a specific action or conflict. | 60 |
| Custom Moniker | Acquire an honorary epithet title (e.g. The silver-tongued, the White Wolf) which can also be added to a Noble title if one is already owned (e.g. The Countess of Thorns). You may also assign a custom moniker to another character, either positive or negative! | 80 |
| Convert Province Ideology* | Instantly utilise all your influence to change the political ideology of one specific province that you control. | 100 |
| Espionage Network* | Gain reliable intelligence on another Magnate/Noble’s plans before they are revealed. All Magnate/Noble orders for one specific Magnate/Noble are revealed to you for that submission cycle. | 100 |
| Assassination Attempt* | Commission an attempt on a rival (success subject to rolls and DM discretion). High profile targets such as nation leaders have a 20% success rate and 50% probability of being caught. | 120 |
Province Influence Direction and Pressure
Magnates and Nobles expand their holdings outward from their starting Province until they encounter the borders of another group’s territory.
If a bordering Province is unclaimed, a Magnate may begin the process of acquisition by investing resources into it. This is typically achieved by providing financial donations to the local aldermen, thereby directing the Province’s development and aligning it with the Magnate’s sphere of control. If this occurs, and if the Magnate’s province influence count increases in the next evaluation, the Magnate will secure the provinces they have exerted the most influence over using this method first before any others.
When expansion reaches the border of another Magnate’s territory, the process becomes competitive. At this point, the Magnate begins exerting influence against the rival’s Provinces. Success in this contest depends on both the degree of investment directed toward the contested Province and the stability of the Magnate’s existing holdings. A strong, stable base and consistent investment significantly increase the likelihood of securing control of a rival Province.
Tracking Magnate/Noble Progress
Found here is the current logistics sheet:
This sheet provides an overview of the current status of all actors within the Progression System, split across several tabs you can access from the landing page. While not all are relevant to Magnates, the most important are:
- The Magnates Overview, where a quick reference of current numerical performance can be found. Magnate names here also act as links to Magnate-specific tabs, with much more information such as specific Noble titles. This is the primary resource Magnates are likely to reference, and familiarising yourself with it is strongly encouraged! For each Magnate, this shows:
- The expected income in the following week,
- How much money they have ready to spend,
- The provinces under their governance,
- The manpower they have available,
- Their combined air & sea navy,
- Intrigue points stored,
- And noble status.
- The State & Royal Overview, where the current Royal Court members, Ministers, and resources available to the State and Crown can be found. This tab is very dense with notes! Any cell with a black corner can be hovered for additional information.
- The Parliamentary Records, with a record of bills submitted to Parliament and their outcomes, as well as the political parties with current seats in Parliament.
- The Non-Magnate Finances, where those Non-Magnates with progression funds have their finances tracked.
- The Province Information, with detailed information on the status and ownership of every province on the map.
- And lastly, the Backend Data. While familiarising yourself with this is by no means necessary or even entirely advisable, it contains full detailed information; it can however be quite opaque and difficult to parse, so information can be requested freely via ticket. Please ping @Iseval or @sapphicpanic for queries relating to the data or other elements of the logistics sheet!
Progression Process Considerations
When preparing a progression order, players are expected to carefully weigh a variety of factors. These considerations range from logistical details—such as available resources or funding—to logical reasoning regarding how an action may realistically unfold within the world of Galudon. It is strongly recommended that players reflect on these elements prior to submitting their orders to ensure that their actions are coherent, feasible, and well thought out.
The following section outlines several key considerations that should be kept in mind before submission. This list is not exhaustive, and players are encouraged to think beyond it when evaluating their choices. If uncertainty arises regarding the appropriateness, feasibility, or likely outcome of a progression order, players are advised to seek clarification before submission. This can be done either by opening a ticket on the Gears of Galudon Discord server or by contacting BillyTheScruffy directly. Doing so ensures that progression orders remain aligned with the system’s expectations while minimizing misunderstandings.
What should I be mindful of in progressions?
When submitting a progression order, players should keep the following factors in mind. These considerations help ensure that actions are both plausible and appropriately aligned with the world of Galudon.
1. Cost of an Order
Determine whether your action requires funding. Minor actions may not, but large-scale undertakings—such as constructing a building, hosting a major gathering, or gaining access to an important site—almost certainly will. A general guideline is to apply common sense: if an action would realistically cost significant money in real life, it will likely require funding in the progression system as well.
2. Character Talents
Consider whether the action relies on specific skill sets. The talents system plays a key role in determining outcomes, so review the Character Talents section of the wiki when planning. If your own character lacks the necessary expertise, collaboration with others may be beneficial. For example:
- Investigating a magical anomaly may require the assistance of someone with arcane knowledge.
- Searching for a hidden object might benefit from a wayfarer or a character with high perception.
3. Security of Targeted Areas
Take into account the security of locations where the action will occur. High-value or sensitive sites—such as noble estates, government buildings, fortresses, or Copperguard headquarters—are heavily guarded. Attempting to act in these areas will require careful planning and may face significant resistance.
4. Political Ideology of the Target Area
Be mindful of the political leanings of the province or settlement where your action takes place. Actions aligned with local ideology are more likely to succeed, while those that run contrary may provoke hostility. For example, hosting a magical rally in a staunchly traditionalist province would likely incite resentment. Political ideologies of provinces can be checked via the Logistics Spreadsheet.
5. Recent History of the Target Area
Assess whether recent events in a province might affect your action. For instance, in the province of Eklofjord, a devastating lycan rebellion occurred the previous year, leaving the population scarred. Attempting any cursed-related activities there could be perceived as highly provocative. If unsure about a province’s recent history, consult the World Progressions or open a ticket on the Gears of Galudon Discord Server for clarification.
6. Risk
Recognize that all actions carry some degree of risk. Plans may fail due to poor design, unfavorable rolls, or unexpected resistance. Characters may also be caught attempting illicit activities. Players are encouraged to apply common sense and acknowledge that actions with high stakes or opposition have a realistic chance of failing.
Difference between Actions and Logistical Orders
When processing World Progression submissions, the DM evaluates whether each order qualifies as an Action or a Logistical Order. Understanding the difference between the two is essential, as it determines how many submissions a player may make per cycle.
Logistical Orders
A logistical order refers exclusively to the transfer of funds. This may include:
- Paying another character within the system.
- Sending money to a Magnate or Noble.
- Making a donation to a business.
- Investing directly into a province to develop its infrastructure.
In essence, logistical orders are financial transactions, orders that move money without creating additional effects beyond resource redistribution or provincial investment. Players may submit an unlimited number of logistical orders in each progression cycle.
An action encompasses any order that is not purely financial and typically results in a tangible benefit, consequence, or narrative development. Examples include:
- Construction Projects: Building structures such as hospitals, harbors, theatres, or fortifications. These are considered actions because they can yield ongoing effects, such as morale boosts, increased trade, or new opportunities for resolving problems.
- Cultural or Social Events: Hosting celebrations, galas, festivals, or rallies.
- Investigations and Explorations: Researching anomalies, scouting provinces, or uncovering hidden threats.
- Political Maneuvers: Enacting by-laws, negotiating alliances, or pushing policies.
It is important to note that constructing a building and subsequently hosting an event for its opening count as two separate actions, not one. Players are limited to three actions per progression submission, so care must be taken when drafting orders to avoid exceeding this limit. In summary:
- Logistical Orders: Unlimited; purely financial (fund transfers, donations, investments).
- Actions: Maximum of three per submission; all other activities that produce effects, changes, or benefits.
Construction of Unique Buildings
As outlined above, the construction of specific buildings does not qualify as a logistical order. Instead, these are classified as unique buildings, which grant a province distinct benefits depending on their type and function.
Each province may contain a maximum of five unique buildings at any given time. If a Magnate or Noble wishes to construct a new unique building beyond this limit, one of the existing structures must first be demolished to make space.
Examples of Unique Buildings and Effects
- Hospital: Improves public morale, increases stability, and may assist in resolving medical crises during progressions.
- Harbor: Boosts trade revenue, enables greater naval capacity, and strengthens maritime influence.
- Theatre: Enhances cultural prestige, attracts visiting NPCs, and may provide opportunities for social intrigue and rumors.
- Fortress: Strengthens military defense, provides secure storage for resources, and deters hostile actions in the region.
- Market Hall: Generates additional Wealth each week and promotes inter-provincial trade.
- Library or Academy: Increases access to knowledge, expedites research-related actions, and supports arcane or scientific endeavors.
The benefits of unique buildings come with an ongoing price. Once constructed, each building incurs operating expenses that are deducted automatically from a Magnate’s or Noble’s coffers, regardless of whether the building is actively used during a given progression. These expenses are tracked and updated on the Logistics V2 spreadsheet and are withdrawn at each turnover.
Action Costs
As previously discussed, certain actions may carry an associated monetary cost. While not all actions require funding, many—particularly construction projects, large-scale events, or specialized endeavors—do.
To illustrate how costs are applied, consider factories as an example of a high-investment action. The table below can be used as a guideline to estimate the potential expense of similar actions within the progression system. By referencing this example, players can gauge the scale of resources required for their own intended actions and plan their logistical support accordingly.
| Structure Type | Cost |
|---|---|
| Small Factory | £2,000 |
| Medium Sized Factory | £4,000 |
| Large Factory | £7,000 |
| Very Large Factory | £12,000 |
It is important to note that the previous table provides guidance for generic or standard factories. If a player intends to construct a factory with lavish features, unique capabilities, or specialized functions, additional funding beyond the guideline may be required to account for the increased complexity or prestige.
As always, if there is any uncertainty regarding the appropriate cost of an action, players are encouraged to submit a ticket for clarification! This ensures that progression submissions remain accurate and feasible while preventing disputes or misunderstandings regarding resource allocation.
How do I become a Magnate in the System?
Participation in the Magnate System is subject to Special Permission. To apply, utilize the detailed application template provided below. Submit your completed application by opening a ticket on the Gears of Galudon Discord. The staff will review and respond to your application promptly.
Before applying, please consider the following criteria, which should ideally be met before initiating your application.
- Your Magnate character must be an active character on the server.
- Your Magnate character must have an accepted character application.
- Your Magnate character must not be an infamous, outed criminal.
- Ideally, your Magnate character should be associated with a group or family. While not mandatory, having a group enhances your application, emphasizing the significance of System entities as being a collaborative effort rather than solo endeavors.
- Additionally, it's preferable for your Magnate character to have a corresponding group, business, or family page. Although this can be created after the application, it should be submitted to the Magnate System entities chat on the Gears of Galudon Discord.
Magnate Application
- Minecraft Username: (Your Minecraft in-game username)
- Character Name: (Your character’s full name)
- Approved Character Sheet link: (Link your approved character application sheet)
- Family/Group Character Sheets: (Provide the links to anyone within your character’s Magnate family/group, if any)
- Full Magnate or Affluent?: (Whether you wish to enter the system as a Magnate for Affluent entity)
- Preferred Magnate Type/Types: (Your preferred Magnate Aesthetic, for example, Mercantile. You can dual type)
- Magnate Industry Name: (Your Magnate’s business, general claim to fame. If your character has a business, please provide the name for this business as well)
- Preferred Starting Province: (What province on the map would you like to claim first)
- Preferred Peddleston Park Estate: (This is optional. If you choose not to pick one, one will be picked for you.)
- Why should we consider you for the Magnate System?: (Detail what you intend to do as part of the Magnate System, and how your participation can be for the benefit of other players)
Important Final DM Notes
The Progression System is designed as a complementary feature to in-game roleplay, not as a standalone activity. While it provides a structured framework for interacting with the wider world of Galudon and Pannotia, it is important to understand that the system exists to enhance and support character-driven roleplay on the server.
The majority of factors influencing Magnate/Noble evaluations are determined primarily by in-game activity and engagement. Server-based roleplay—whether political, social, economic, or military—remains the foundation upon which progression outcomes are built. Actions within the Progression System should therefore be viewed as extensions of a player’s in-game narrative rather than substitutes for it.
At its core, the Progression System exists to allow players to expand their stories by interacting with the larger universe beyond immediate roleplay circles. The results of progression actions—be they victories, setbacks, or unforeseen consequences—are intended to feed directly back into in-game interactions, creating opportunities for new plots, conflicts, alliances, and developments.
In short, the Progression System is not about accumulating points or resources in isolation. Its purpose is to enrich roleplay, advance character arcs, and provide meaningful connections between the player and the wider world of the Gears of Galudon Universe. We hope you enjoy what the Progression System can do for you.
How to submit a Progression Submission
All progression orders must be submitted using the official Progression Submission Form. These forms are released approximately one week before the submission deadline, giving players a full week to prepare and submit their orders.
The forms can be found in the World Progressions section of the Gears of Galudon Discord for that specific progression number and announcements are made server-wide when a new form is published. Players are encouraged to monitor the server closely to ensure they do not miss the release.
Each form contains detailed instructions on how to complete and submit a progression order. Players should read these instructions carefully to avoid errors or omissions. If any questions or uncertainties arise during the process, it is recommended to submit a ticket on the Gears of Galudon Discord Server for clarification.
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