Materials
From the glinting threads of sericine silk to elusive and volatile cymrinite, Pannotia is flush with all manner of materials. Each carries its own unique properties, suited to artisans and adventurers alike. Some shimmer with light or bend the senses, some prove invaluable for engineers and architects, others make the heart of age-old blades or sought-after treasures. This compendium catalogs these remarkable substances, detailing their appearance, properties, and common uses - offering a guide to those who seek to craft, enchant, or simply marvel at the treasures of the material world. While not exhaustive, this list covers many of the more notable, unusual, or merely widespread examples.
Uncommon materials require one of the listed Talents to obtain, though they can be given to other characters.
Rare materials can only be obtained in progressions or through events run by narrative staff, and will be represented with an in-game item.
| Name | Appearance | Properties | Uses | Rarity |
|---|---|---|---|---|
| Ferrumis | Dark gray streaked with faint red veins. | Holds heat longer than normal iron; glows faintly when hot. | Cooking pans, forges, boiler linings. | Common |
| Viridite | Pale greenish metal with a fibrous texture. | Corrodes slowly, but flakes harmlessly rather than rusting. | Roofing sheets, guttering, decorative panels. | Common |
| Cryseon | Pale blue-sheened copper, always cold to the touch. | Conducts heat away quickly; slightly brittle. | Cooling pipes, experimental alchemy, drink vessels. | Common |
| Phostan | Dull gray-tin with faint phosphorescence. | Weak structurally, but glows softly in the dark after being exposed to light. | Markings, lantern-linings, children’s toys. | Common |
| Aerin | Silvery, light, and porous, almost foam-like. | Much lighter than iron, but not very strong. | Airship fittings, lightweight tools, decorative trinkets. | Common |
| Fulvon | Smoky-brown alloy with faint swirling patterns. | Doesn’t spark when struck; dampens vibrations. | Safe lamp housings, quiet machinery, and architectural supports. | Common |
| Plumbess | Dark, tarnished metal with an oily sheen. | Soft, heavy, mildly resistant to corrosion in water. | Weights, fishing gear, ballast for ships, and airships. | Common |
| Brontium | Yellow-gold alloy parted with jagged black streaks. | Rings loudly when struck; carries vibrations unnaturally far. | Signal horns, long-distance sound relays, experimental engines. | Common |
| Umbracite | Smoky purple-gray, faint iridescent sheen. | Absorbs light slowly, grows warm in darkness. | Decorative weapon inlays, occult lanterns and charms. | Common |
| Galvanor | Dark iron shot with faint blue veins. | Conducts electricity unnaturally well, faint ozone scent. | Lightning-rods, galvanic engines, shock weapons. | Uncommon (Engineering 2) |
| Argenthydros | Glassy silver-crystal, fragile shine. | Stabilized solid mercury; unstable under heat. | Alchemy, catalysts, and arcane experiments. | Uncommon (Alchemy 1) |
| Sericael | Fine metallic threads, shines like polished steel. | Flexible as cloth, can be woven, but heavy. | Elegant garments, banners, and experimental armour linings. | Uncommon (Smithing 2, The Arts 2, Empyreans) |
| Castialt | Dark grey and glossy, threaded with gilt. | Harmful to Cursed, too soft for forging. | Charms, wards, other Cursed repellents. | Uncommon (Alchemy 2) |
| Lunaris | Pale white-silver, faint cold shimmer. | Repellent to undead and spirits, resistant to decay. | Holy relics, pre-Hextech arcane wards. | Rare |
| Asterite | Dark gold speckled with tiny silver flecks, like starlight. | Stronger and lighter than steel, slightly magnetic, and resistant to corrosion. | Rare weapons, high-grade tools. | Rare |
| Vivichalcum | Deep red-bronze, faint oily sheen. | Melds with organic materials. | Flesh-cutting weapons, occult tools. | Rare |
| Noctyrium | Matte black, seems to drink in light and heat. | Extremely durable, staggeringly heavy. | Armour, vaults, prisons. | Rare |
| Nulliron | Dull grey, absorbs light faintly. | Absorbs magic, deadens spells nearby. | Shackles for mages, anti-magic wards. | Rare |
| Name | Appearance | Properties | Uses | Rarity |
|---|---|---|---|---|
| Corpice | Coarse grey stone, porous and rough to the touch. | Easily dyed; grinds well into powders that blend with other substances. | Mortar material, alchemical binding agent. | Common |
| Vermillion | Yellow-green mineral, often found in small flakes within river silt. | Stimulates euphoria in tinctures; rare in large deposits. | Alchemical additives, illicit elixirs. | Common |
| Lapis Soleris | Deep blue mineral that releases invisible, toxic gas when mined. | Dangerous to handle unsealed; enhances strength or weakens vitality in brews. | Alchemical tonics, body-altering substances, performance enhancers. | Common |
| Zaffre | Powdery bluish residue left after boiling away mountain snowmelt. | Relaxes muscle tension; dissolves easily in water. | Therapeutic baths, spa waters, calming elixirs, paralysing agents. | Common |
| Harthstone | Dull red, iron-flecked stone, warm to the touch. | Stores heat slowly, releasing it steadily over days. | Hearth bricks, warming charms, and braziers. | Common |
| Fulgurite | Glassy, branching stone formed by lightning strikes in sandy soil. | Holds static charge, sparks faintly when broken. | Wands, storm talismans, decor. | Common |
| Verdicite | Pale green, waxy gemstone, often found in riverbeds. | Mildly detoxifying when powdered. | Purification brews, mortuary rites. | Common |
| Luminarite | Glossy black, glows gold when charged. | Absorbs and releases solar energy when inscribed properly. | Soltech, light sources, energy batteries. | Uncommon (Engineering 1) |
| Thalassite | Deep turquoise crystal that feels wet to the touch. | Draws and holds moisture from the air. | Freshwater charms, seafaring talismans. | Uncommon (Navigation 1) |
| Moonpearl | Iridescent, opalescent stone found in deep caves and tidal pools. | Shines more brightly under moonlight, calming aura. | Charms, night lamps, seer’s tools, lycan jewellery. | Uncommon (Navigation 2, Werewolf) |
| Delquirium | Inky black stone that falls apart into neat chunks. | Retains integrity in bizarre ways, alters mental states. | Alchemical brews of control or influence. | Uncommon (Alchemy 2, Vampirism) |
| Obscyra | Smoky black gemstone with faint violet undertones. | Absorbs light and muffles sound nearby. | Stealth charms, esoteric decor. | Rare |
| Auriflux | Translucent amber laced with molten gold streaks. | Channels magical energy fluidly, but unstable when overcharged. | Mage’s foci, arcane weaponry, ritual conduits. | Rare |
| Cymrinite | Glowing purple crystal, flickering with light. | Strongly tied to magic, poorly understood, causes Kaymer's Pox. | Hextech cores, powerful enchantments, arcane research. | Rare |
| Name | Appearance | Properties | Uses | Rarity |
|---|---|---|---|---|
| Argenweft | Shiny silver-gray cloth, highly reflective. | Reflects light and heat; distorts silhouettes. | Ceremonial garb, banners. | Uncommon (Arts 2) |
| Sericin Silk | Pale golden thread, impossibly smooth. | Magically conductive, radiant under sunlight. | Robes, magical banners, relic shrouds. | Uncommon (Arts 2, Aurumvitae) |
| Arcbind | Shimmering ink, swirls unnaturally. | Channels magical energy, unstable around high potentia. | Spell inscriptions, arcane tattoos. | Uncommon (Any Mystic or Arcane Knowledge 2) |
| Moondrop | Silvery ink that glows only under moonlight. | Shifts with the stars, invisible during the day. | Ancient treasure maps, seer's charts. | Rare |
| Night’s Veil | Deep black fabric, absorbs light entirely. | Hides the wearer in shadows, unnervingly soft. | Assassin cloaks, occult vestments. | Rare |
| Auric Ink | Bright orange-gold, flickers faintly like flame. | Cannot be used to willingly write falsehoods. | Oaths, holy writs. | Rare |
| Nilasar | Pale, translucent fabric that gleams faintly when damp, often woven into flowing garments. | Absorbs and retains moisture from the air or water, remaining cool to the touch; becomes more opaque when soaked. | Light veils, ceremonial wraps, and heat-moderating clothing in humid climates. | Uncommon (Arts 2, Water Nymph) |
| Aesryn | Silken fabric threaded with faintly glowing filaments that pulse like bioluminescent veins. | Emits a soft light in dim environments; resilient to tearing despite its delicate appearance. | Favored for sashes, banners, and adornments used in nocturnal rituals or by deep-sea voyagers. | Rare |
| Shorefall | Smooth, layered textile that shimmers like fish scales when wet, reflecting colors of the sea. | Water-reactive surface that enhances its sheen when damp; highly resistant to salt corrosion. | Cloaks, travel garb, and maritime uniforms in coastal regions. | Uncommon (Arts 2, Water Nymph) |
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