Performance

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Performance Talents encompass the capacity to master a broad variety of artistic and physical disciplines, ranging from professional dance and competitive athletics to visual and musical works. This talent category further includes the practiced expertise of trickery and the refined ability to maneuver one's self around complex obstacles.

Sports
Sports encompasses the ability to engage and train in athletics & other physical sports, up to and including professional competition.
Tier Description
Tier 1

At 1 talent point, a sports enthusiast has practiced organising minor athletic engagements and competitions. They possess the logistical knowledge necessary to arrange small-scale sporting events within progressions, utilising their proficiency to gain money from their endeavors. This practical experience allows them to successfully manage the venue, participants, and basic spectator needs for these smaller gatherings. Their practiced skill ensures a competent execution of the event, generating a modest financial return.

Tier 2

At 2 talent points, a sports professional has the capacity to manage and execute larger-scale athletic events within progressions. Their organisational prowess extends to handling increased participant numbers, complex logistical needs, and significant crowds, generating greater financial gain from their efforts. Beyond the monetary reward, the success and size of these well-managed events provide stabilising effects to the province where they are hosted. This level of practiced management and professional execution all but ensures a successful and impactful sporting venture.

Tier 3

At 3 talent points, a sports master has attained the highest level of athletic event management, capable of organising and executing major sporting spectacles within progressions. This level of practiced skill results in significant rewards for the organiser and the party hosting the event, reflecting the massive success and impact of the undertaking. Due to the high profile and widespread recognition generated by these events, the organiser is famous, giving them access to minor NPC dignitaries and politicians. Their mastery ensures an unparalleled execution, cementing their reputation and financial gain.



Arts
Arts encompasses the ability to create, analyse, and recognise a broad variety of artistic works. This is split into Performing & Visual Arts. Investing only grants one of these, which must be specified on the character application, but Arts may be invested in twice.
Tier Description
Tier 1

At 1 talent point, an arts enthusiast has practiced their craft, gaining the ability to subtly influence public opinion within progressions. Through their works, performances, or analyses, they are able to sway the general sentiment of a province's populace. This influence can be used for minor advantages, such as bolstering support for an idea or slightly shifting the reputation of an individual or group. Their foundational skill allows them to begin affecting the narrative in their immediate environment.

Tier 2

At 2 talent points, an arts professional possesses the capacity to influence public opinion in progressions more easily and better than before. Through their refined artistic expression, whether performance, visual creation, or insightful critique, they can more readily shape the prevailing mood or belief system of a province's inhabitants. This enhanced ability allows for a more pronounced and reliable effect on the province's social or political landscape, generating more impactful advantages or shifts in reputation. Their practiced skill ensures that their artistic endeavors serve as effective tools for shaping the public narrative in their favor.

Tier 3

At 3 talent points, an arts master has attained the highest level of artistic expression, capable of influencing public opinion in progressions very easily and powerfully. Through their masterful works and widespread critical acclaim, they can profoundly shape the social, political, or cultural landscape of a province's inhabitants with reliable and far-reaching effects. Their creations generate immense public interest and recognition, resulting in the organiser becoming famous. This mastery ensures their artistic endeavors serve as an unparalleled force for shaping the public narrative in their favor, giving them access to minor NPC dignitaries and politicians.



Gymastics
Gymnastics encompasses the ability to perform feats of flexibility and balance in both casual and professional environments.
Tier Description
Tier 1

At 1 talent point, a gymnast has practiced their craft, gaining the ability to explore ruins and similar locations more easily, and with less risk from traps. Their foundational skill grants them a noticeable edge in navigating unstable structures and precarious environments. This practiced flexibility and balance allow them to bypass simple obstacles and hazards that would impede others. They are better equipped to avoid triggering basic traps, giving them a slight advantage in hazardous exploration.

Tier 2

At 2 talent points, a gymnast operates at a professional level, possessing the capacity to explore ruins and similar locations much more easily and with greatly reduced risk from traps. Their refined physical control and practiced agility allow them to navigate extremely unstable structures and maneuver through treacherous environments with considerable confidence. This enhanced capability makes complex routes more manageable and significantly lowers the chance of triggering mechanical or environmental hazards. Their professional level of flexibility and balance ensures they are a highly competent asset in dangerous exploration.

Tier 3

At 3 talent points, a master gymnast has attained the highest level of physical control and agility, capable of exploring ruins and similar locations extremely easily and with almost no risk from traps. Their unparalleled practiced flexibility and balance allow them to move through the most precarious and trap-heavy environments with near-total confidence and safety. This mastery ensures their physical movements make them the ultimate asset in hazardous exploration, able to navigate areas deemed impassable by others. Due to their exceptional physical feats and high-profile activities, they can request an in-game base in the form of a rooftop hideout or a circus venue.


Tomfoolery
Tomfoolery encompasses the ability to perform a wide variety of pranks, tricks, and other forms of troublemaking activity, on targets willing or otherwise.
Tier Description
Tier 1

At 1 talent point, a troublemaker has practiced their craft, gaining the ability to subtly cause disorder and execute minor pranks without immediate detection. Their foundational skill grants them a noticeable edge in initiating small-scale mischief that ranges from simple practical jokes to minor social disruptions within progressions. This practiced ability allows them to sow minor discord or create diversions, relying on timing and misdirection to avoid consequences.

Tier 2

At 2 talent points, a troublemaker operates at a professional level, possessing the capacity to execute major pranks and social disruptions more effectively and with greater impact. Their refined expertise allows them to orchestrate larger-scale acts of tomfoolery, ranging from significant public hoaxes to the creation of widespread confusion or scandal within a progression. Their professional skill ensures that their mischief is reliably disruptive and difficult to trace back to them.

Tier 3

At 3 talent points, a master troublemaker has attained the highest level of mischievous skill, capable of executing major social disruptions and pranks with exceptional ease. Their unparalleled expertise allows them to orchestrate widespread chaos, scandal, or confusion within a progression with reliable and far-reaching effects, often utilising their skills to frame others for their antics.


Accreditation
Writers Bimberi, AWildRhia, Marytha, NancyBrown
Processors AWildRhia, Vulpes_Pulpes
Last Editor Bimberi on 03/28/2026.