Galudonian Law
The Kingdom of Galudon has established a comprehensive legal framework known as "Galudonian Law," which governs the behavior of its citizens. These laws apply to all residents and are enforced by the Copperguard Enforcers, the Galudonian Judiciary, and other authorized government bodies. Details and intricacies of Galudonian Law are outlined below.
Legal Immunity
Certain parties within the Kingdom of Galudon have varying levels of immunity from conventional law.
- The Royal Family possess full and unrestricted legal immunity.
- Titled Nobility cannot be arrested for or charged with a crime without the approval of the Crown.
Treasonous Crimes
Decided upon by the highest courts at the King’s privilege, or the King himself.
- Illicit importation or exportation of Cymrinite is illegal and can result in a life sentence.
- Negotiation with foreign nations without royal sanction is illegal and can result in a life sentence or execution.
- Destruction or alteration of royal, military, or government property that results in loss of life, real estate, or livestock is illegal and can result in a life sentence or execution.
- Disobedience of royal orders is illegal and can result in a life sentence or execution.
- Assassination of a member of the royal family or government structure while they are in office is illegal and punishable by, but not only, execution.
- To conspire against the Royal House or the Galudonian State in the defined outlines is illegal:
- To use force or engage in a military coup of Galudon or any of its sovereign provinces without a casus belli is illegal.
- To engage in a smear or cultural revolution against the Galudonian Royal Family is illegal.
- To engage in corruption against the Galudonian State in any applicable outlined measures below, is illegal:
- To embezzle state funds for one's personal benefit or personal coffers is illegal.
- To use the power of governance within the Senate, or any government office to bribe other government officials monetarily is illegal.
- To misappropriate government resources, troops, ships, money is illegal, with the stipulation that there is a two week grace period from the discovery of misappropriation to return the assets to their proper place or back into the hands of the State's coffers.
Felonies
These crimes have sentences set by the judiciary, but do not include the possibility of execution unless by royal petition.
- Homicide, and attempted homicide, is illegal.
- Theft, which includes unauthorized seizure of material goods, intellectual property, and indentured servants, is illegal.
- Grievous assault upon a person is illegal.
- Destruction of property on a catastrophic level that results in loss of life, real estate, or livestock is illegal.
- To engage in economic or natural terrorism is illegal.
- To be engaged in a Criminal Organization recognized by the Galudonian Copperguard or Attorney General is illegal.
- To verbally defame and engage in slander against the Royal Household is illegal.
- Abduction of free peoples as defined by Parliament is illegal.
- Manufacture, distribution, or importation of contraband materials without a permit, including Cymrinite, is illegal.
- To impersonate an official within the Government, Law Enforcement or military, is illegal.
- Vampiric feeding upon any non-animal is illegal, and is punishable by forced curing and 40 days imprisonment.
- Lycanthropic feeding upon any non-animal is illegal, and is punishable by forced curing and 40 days imprisonment.
- Transforming as an Aurumvitae is illegal, even if there was no intent to do so, and is punishable by forced curing and 30 days imprisonment.
- Accidental transformations by a registered Cursed Copperguard are exempt.
- Transforming as a Lycanthrope is illegal, even if there was no intent to do so, and is punishable by forced curing and 30 days imprisonment.
- Accidental transformations by a registered Cursed Copperguard are exempt.
Misdemeanors
These crimes have sentences that may be adjudicated by the judiciary or law enforcement at their discretion.
- Trespassing, which is entrance upon private property after being barred, is illegal.
- Interfering with the proper and due process of government is illegal.
- Petty theft, including the theft of valuables under $200 is illegal.
- Not appearing for a warrant or hearing in the Galudonian court system is illegal.
- Assisting criminals with escaping penalties or judgment is illegal.
- Slander, to defame someone's character to the point where it results in loss of career reputation by unsubstantiated claims is illegal.
- To be Cursed and not engaged in the Registration Program is illegal, and is punishable by forced curing.
- Cursed naturalized through completion of the Registration Program are exempt.
- To commit any other crime while Cursed is illegal, and is punishable by forced curing in addition to all other applicable punishments.
- Cursed naturalized through completion of the Registration Program are exempt.
Cursed Registration Program
- All Cursed afflicted must be registered with the Commissioner or Mayor to be considered legal.
- In order to be registered, the Cursed individual must be sponsored by a business, a Magnate, or an individual in office, each of which can sponsor up to 3 individuals at one time.
- All Cursed members of Nobility, or those who hold a Magnate status within the Kingdom, will be processed as naturalized automatically.
- Once registered, Cursed will undergo a three month probationary period, during which they have the full rights of normal citizens.
- Sponsors cannot underpay sponsored Cursed for their status.
- Any crimes committed by a sponsored Cursed will result in a fine to be paid by their sponsor, and if the crime is violent or Cursed-related, their curing and ejection from the Registration Program.
Contract Law
These violations are adjudicated by the courts for determination of either restitution or sentencing.
- Contracts must be witnessed by a member of the judiciary or law enforcement in order to be binding. Contracts must be registered with the local authorities. For the purposes of witnessing, this can include elected and appointed officials, their clerks, or official representatives.
- Fraudulently entering into a contract by misrepresentation of investment, deliverance of goods, false identity, or bill of sale is illegal.
- Violation of contracts that result in loss of life, property, or income are illegal.
- Marriage contracts must be voided by judiciary or law enforcement unless a marriage is between a Galudonian citizen and a non-citizen. Then a magistrate must render a lawful verdict that accounts for international relations.
Maritime Law
These violations are adjudicated by the courts for determination of either restitution or sentencing.
- All ships registered in Galudon must fly the Galudonian flag in primary position when in port and at sea. Ships registered within Galudon must identify with colors when asked by international navies. Ships not registered within Galudon must fly their country’s flag of origin.
- Ships must have lanterns between sundown and sunup to identify themselves. According to international maritime law - Galudonian ships must have three green lanterns to port, and three red lanterns to starboard.
- The Captain is the undisputed authority aboard their ship. Emergency measures taken at sea in order to save the lives of crew, passengers, and cargo are considered lawful in international waters if no other assistance is available.
- Captains of ships are responsible for their crew. This includes actions taken by their crews when they are in control of their ship. Navigational errors, cargo and passenger transport, and engagements at sea fall within the parameters of a Captain’s privilege and responsibility.
- When damage to land or other sea vessels is incurred not by Captain’s decision but by an act of nature or chance, the ship’s owners carry the indemnity of restitution or other charges.
- Salvage rights of wrecked vessels in international waters are limited to the ship’s owners for sixty days. After that time frame, the wreckage is outside of all jurisdiction. Salvage rights in Galudon’s waters are limited to the ship’s owners for ninety days. After that time frame, the government may put a lien on the wreckage for scrap or salvage.
- All vessels at sea are required to render aid to a disabled ship. This includes, but is not limited to, life-saving measures and ship-repair if able.
Aerospace Law
These violations are adjudicated by the courts for determination of either restitution or sentencing.
- All airships registered in Galudon must fly the Galudonian flag in primary position when in port and airborne. Airships registered within Galudon must identify with colors when asked by international flights. Airships not registered within Galudon must fly their country’s flag of origin.
- Airships must have lanterns between sundown and sunup to identify themselves. According to international aviation law - Galudonian airships must have three green lanterns to port, and three red lanterns to starboard.
- The Captain is the undisputed authority aboard their airship. Emergency measures taken while in flight in order to save the lives of crew, passengers, and cargo are considered lawful in international aerospace if no other assistance is available.
- Captains of airships are responsible for their crew. This includes actions taken by their crews when they are in control of their ship. Navigational errors, cargo and passenger transport, and engagements while airborne fall within the parameters of a Captain’s privilege and responsibility.
- When damage to land or other air vessels occurs not by Captain’s decision but by an act of nature or chance, the airship’s owners carry the indemnity of restitution or other charges.
- Salvage rights of wrecked vessels in international waters or lands must be negotiated by the Galudonian government. Salvage rights in Galudon’s waters and lands are limited to the ship’s owners for ninety days. After that time frame, the government may put a lien on the wreckage for scrap or salvage.
- All vessels are required to render aid to a disabled airship. This includes, but is not limited to, life-saving measures and ship-repair if able.
- Due to the volatile nature of airship fuel and the potential for severe damage to property, all owners of airships must have a license in order to fly their ship. Captains must also have a valid license to operate an airship.
Treaties
- The Accord of the Freeborn - The Accord of the Freeborn was introduced by King Benjamin Caelock in 1359 AE following a successful petition by the working class and Galudonian guilds, as well as a painful conflict. This accord ceded a significant portion of the legislative process to elected officials, thereby establishing the Galudonian Democratic Parliament and Senatorial Government.
- The Advancement Concord - The Advancement Concord was introduced by King Bartleby Caelock following the Orcish uprising against their Dwarven captors. This Concord granted the freed Eiruks the Galudonian-controlled lands of Destresh, the right to rule the city of Larkbarrow, and permission to integrate into Human society without prejudice. In return, the Eiruks agreed to continue assisting in the advancement of Galudonian Steam Technology.
- The Arcanum Treaties - The Arcanum Treaties were ratified in Parliament to secure access to Hextech for the Kingdom of Galudon. These Treaties bound Galudon to fight in the Eudai War alongside Ellawren, alongside mutual exchanges of technology.
Rules relating to Imprisonment and Execution
Only the Judiciary or Copperguard Enforcers have the authority to imprison characters. Imprisonment is limited to the cellblock in Cannonade Prison, unless otherwise permitted by a member of the Royal Family or Judiciary, and for a maximum of 24 real-life hours. Arrangements for the character's release should be made out-of-character, with stipulations such as a guard escort or house arrest to allow ongoing roleplay. An imprisoned character may choose to disregard this rule at their own discretion. If a bond, ransom, or other in-character stipulation (such as a planned prison break or interrogation) requires additional time, this rule may be waived at the discretion of the narrative staff.
Executions occur on very rare occasions. Executions must be pre-approved by Narrative staff before being carried out. In any case where execution is being considered, a ticket must be made on the Gears of Galudon discord to outline the situation and request permission.
Military Law
Military Law consists of a set of rules for those both enlisted and officers serving in the Galudonian military. Being charged with a crime within the military often supersedes Galudonian civil law with the exception of capital crimes or personal injury.
Military Officers, Senior Command Officials (SCO) are entitled to judge each individual case with a relevant state of punishment. There are three routes that may be taken by Senior Officials in the cases of violation of military law:
- Indirect Punishment: Including physical tasks, verbal correction with force, reassignment. These individual cases will be noted under every member of the military for the violation of smaller codes within this code of conduct. A record of all violations will be kept for every soldier, among their senior officers. Repeated infractions will result in punishment being reconsidered for a different methodology of punishment.
- Direct Punishment: Administrative reprehension for infractions of the military code, this is seen to be as a corrective and rehabilitating effort to correct the member engaging in poor conduct. Administrative reprehension can range from reassignment, counseling opportunities as well as outright suspension from duties with the maximum suspension maxing at one month before a requirement of elevation to a higher degree of punishment.
- Court Martial: If a member of the military has been posed by a Junior Officer, for the inquiry of a Court Martial. The Junior Officer must consult SCO members of the Galudonian Royal Marshalry Cabinet. Only members of the Marshalry Cabinet may conduct a Court Martial. In which, the soldier involved does not have the express right to attorney, however they may seek out a defense counselor on their own accord. Saved for repeat infractions, and major violations of military law and or exceptional evidence of grand incompetence. Punishments of a Court Martial can result in criminal charges being levied from the governmental office to dishonorable discharge from the Armed Services. Members who have been found guilty by Court Martial may inquire to His Royal Majesty, King Fredrick Caelock for an appeal on their case which may then be overturned.
Military Code of Conduct
- Members of the Galudonian Military are expected to display themselves in uniform with the utmost dignity. This involves not using inhumane or foul language in the uniform of the military, and not making statements which undermine the Galudonian Military's position whilst in uniform.
- Members of the Galudonian Military are expected to show up to any official Military gathering in uniform. The uniform directory is as follows:
- Soldiers are to show up with ironed uniforms, regardless of rank.
- Soldiers are expected to adorn the entirety of their uniform, boots to accessory of rank.
- Soldiers are expected to shine their shoes, and display decorum.
- Soldiers are expected to be well groomed, and maintain a personal hygiene which is appropriate to the level of decorum displayed by the Galudonian Military.
- Members of the Galudonian Military are expected to follow the rules of engagement and rules of prisoners of war.
- Prisoners of war are defined as surrendering enemy troops or vehicles or armaments included. In these cases, members designated with the title of Prisoner of War are afforded natural human rights. The right to life, being fed, and well clothed. While they are not afforded an attorney, or any way out of their situation. Members of the military are expected to treat these individuals with dignity and responsibility, not as animals.
- Prisoners of war are to lose the title of prisoner of war one month after the official conclusion of a conflict. In which negotiations will be sought out with the nation state they represent in order to return them home. In which case, if the Nation state is to deny the extradition of their citizens. Prisoners of war will be naturalized as Galudonian Citizens, and offered an opportunity to apply to the Galudonian Military.
- Members from the SCO to the lowest private are expected to do everything in their power to avoid rabid uses of force against civilian populations, and to limit civilian casualties as much as humanly possible.
- Members are required to disclose their cursed race status upon enlisting. Unregistered Vampires will not be accepted into the Galudonian Military. Members infected with Lycanthropy and Aurumvuriate will be immediately discharged dishonorably upon discovery of infection.
- Members of the military are to report to their senior officer, and not act in insubordination of their superiors orders. This is not to say a soldier must never offer their opinion or speak to their senior officers, but it is to do so without making a mockery of their senior command. If an officer has repeated their order more than once, and insubordination continues, it will be dealt with by above methods.
- Members of the military are not to engage in or conspire with other nation states without proper and official means through the Galudonian Marshal Cabinet, or the Galudonian Foreign Ministry. To do so, would be considered an act of espionage. To do so, the member in question would be immediately discharged, and a petition to the Royal Court would unfold.
- Members of the military must not engage in pornographic displays of glory, in a way which may cause detriment to their fellow soldiers. There is immense risk in the wage of warfare, but to do so purely out of desire in the blaze of glory is irrational and unfitting of a General or Admiral of the highest office.
Members of the Galudonian Military are not to consort with any illegal individuals, and or illegally recognized Criminal Organization by the Copperguard.
- Members of the Galudonian Military must not disclose military operations not disclosed in public newspapers directly through the Galudonian Marshalry Cabinet, doing so would be considered an act of espionage and dispersion of classified military information. To do so, the member in question would be immediately discharged, and a petition to the Royal Court would unfold.
- Members of the Galudonian Military must not inherently target to assassinate and or engage in conspiracy in the assassination of a nation's head of state. To do so would be a brazen act of war, and must only be authorized through the lips of the King, His Royal Majesty King Fredrick I.
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