Alchemy

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The subtle art of alchemy enriches the life of all Galudon.

The mystiscience of Alchemy is the study of turning different agents, oils, and substances to materials that can heal or enhance life for those in Galudon. What began as herbal remedies from different cultures soon coalesced into a formalized school of study at all leading universities. Utilizing the different flora, minerals, and even fauna material within the world, alchemists are able to create miracles for the populace.

History

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Levels of Mastery

The University of Ironhurst recognizes two levels of alchemic mastery:

Alchemist Adjunct
Has been enrolled into a formal school and is currently studying alchemy. Has been given clearance to work inside of specified labs and with ingredients under the supervision of master alchemists.
Alchemist Adept
Has earned a degree from a university or other school of recognized study and certified by officials as a master alchemist. Holds the right to disperse elixirs, salts, poultices, and salts to the public.


The Creation Process

Alchemy consists of five separate steps that are part of the creation process. These steps can be used to experiment with known mixtures, or to create new mixtures. It should be noted that in order for experimentation to be recognized as valid and avoiding possible legal charges, it must be registered with the university.

Distillation
The art of purifying liquid. Part of this process is collecting gaseous burnoff into vapor form.
Reduction
Making a stronger “essence” of the original ingredient.
Sublimation
Forcing something to transition from solid to gas - usually by heat or addition of a reactive agent.
Blasify
Grinding solid forms into powder.
Chrysate
Using high heat to form crystals of a substance.


Four Forms of Alchemical Solutions

Elixir
A liquid form meant for drinking.
Salt
A grainy, solid form that is meant to be ingested.
Vapor
A gaseous form meant to be inhaled
Poultice
A gelatinous solid that allows for spreading over skin.


Adjunct Level Concoctions

Elixirs

Sagacitas
Liquid that causes nerve endings to accelerate: causing touch, scent, sight, and sounds to be much more intense. A regulation dose lasts approximately two hours. Twelve hours should be given as a rest between doses, or enhanced sensitivity could continue beyond expected time frames. Prolonged use of Sagacitas may result in permanent changes to stimuli.
  1. Reduction of feverswell - three parts
  2. Dried whisperwedge, crushed - one part
  3. Distillation of spruce needles - one part
  4. Essence of night mint, reduced once - one part
Blend and heat, thinning out with aqua regia.
Add one crushed Deliquirium.
Pour in regulation drams.
Praesallis
A regulation dose provides a week of protection from procreation for both women and men.
  1. Pink Colwort, roots, crushed
  2. Salyfas bird egg yolks, two
  3. Ukire tree bark, 1 ounce
  4. Essence of bleeding parsley, one part
Combine pink colwort with ukire tree bark until a fine powder.
Mix in bleeding parsley essence until fully blended.
Cut with yolks, then drink fresh.
Birchbalm
A remedy for light pain and can reduce fevers.
  1. White birch bark, inner scrapings
  2. Bleeding parsley stems
  3. Fresh whisperwedge bulb
Crush all ingredients together in equal parts and heat for five minutes over low heat until fully combined.

Salts

Powell's Relief
A salt that causes muscles to loosen along with the mind's grip. Results in the inability to move or talk. Hearing and sight remains muffled. A regulation dose results in three hours of this effect. Traditionally used for strained muscles and treatment for shock.
  1. Zaffre, ground, one cup
  2. Drowsydew, seven drops
  3. Jungle sap - one part
  4. Horn quicksilver - two parts
Add seven drops of drowsydew into the ground zaffre
Fold in jungle sap and press until fluid is removed.
Cut with ground horn quicksilver until mixture is sandy.
Swallow one dram's worth.
Scorchsalt
A salt that energizes people for two hours per regulation dose. A common side effect is reduction of bodily swelling and bloat.
  1. Ghost Ginger - one root
  2. Thought Thorn - one thorn
  3. Corpice - one dram’s worth
  4. Cassel Yellow - one teaspoon
Grate ghost ginger.
Grind corpice into dust and cut into ghost ginger.
Grind in cassel yellow and finish with one thought thorn.
Grind it all and dry out until all moisture removed.
Grind again until granular.

Poultice

Honeyhurt
This poultice both cleans and treats burns of the skin.
  1. Honeycomb - One pound
  2. Aqua Falma - Four flowers
  3. Birch bark - Two cups of scrapings
  4. Ivy leaves - fourteen
  5. Aqua Regia
Crush all ingredients together and heat over medium heat until just bubbling.
Spread on waxed paper and sprinkle with Aqua Regia.
Peragrare
A poultice that cleans and disinfects wounds.
  1. Aqua Regia
  2. Distilled wheat product
  3. White birch bark
Work all three together, with white birch bark double the amount of the first two, until into a paste.
Spread over waxed paper and cover until used.
Patet
A favored poultice that releases a minty scent for soothing headaches and clearing the head. A side effect is that it can result in tingling or burning of the skin.
  1. Ghost Ginger, inner core, one part
  2. Night mint, fresh essence, three parts
  3. Nettle oil, two parts
  4. Jungle sap, one part
Work all three together and then heat until jungle sap is fully subdued.
Mix until combined and the ginger core is paste.

Adept Level Concoctions

All adept alchemists can create the preceding components as well as those listed below.

Vapours

Etherium
A vapor that causes unconsciousness for roughly ten minutes per regulation dose. Every application will cause an hour of headaches and confusion upon waking. Abuse of Etherium can result in frenetic behavior and; addiction.
  1. Drowsydew reduction of fifty drops, twice over until it flushes a deep blue
  2. Dreamberry, the juice, twenty ounces
  3. Thought Thorns, Four
  4. Deliquirium rock
Take the twice reduced drowsydew and infused dreamberry juice over a low flame until bubbling, yet not boiling.
Add deliqiuirum and vent over pot.
Using tweezers, fix a breath bowl over the the vent.
Drop in the thought thorns and collect vapor until gone.
Rapture
A vapor that causes feelings of immediate ecstasy and docile behavior. Patients taking this are extremely susceptible to suggestion, and this medication is often used as a treatment for delirium and Soldier's Burden. This sensation lasts roughly thirty minutes. Abuse of Rapture can cause addictive behaviors and sensory elevation.
  1. Deliquirium rock
  2. Thought Thorn, Twenty Four
  3. Dreamberry, the juice, sixteen ounces
  4. Feverswell, essence
  5. Cinnabar, two ounces
  6. Spard, Six fresh inner leaves
Crush thought thorns into dreamberry juice and stew for twelve hours at a simmer.
Add feverswell essence, minimum of three drams.
Scrape cinnabar into the simmering mixture, then the fresh shard.
Now boil until the vapor turns purple white, then collect into breath bowls.
Vertere Crystal
A salt that can cause bodily features to be altered for approximately twenty-four hours. Each crystal must be carefully crafted to target the part of the body needing change.
  1. Antimony flowers
  2. Corpice
  3. Lapis Soleris
  4. Thought Thorn, One
  5. Cymrinite Dust
Create antimony flowers by heating mercury.
Grind lapis soleris with corpice until the rock breaks.
Add cymrinite dust until mixture turns red.
Drowsydew with appropriate dye for hair
Pink Colwort for facial features
Ghost Ginger for weight changes
Feverswell for height
Salyfas bird egg whites for sex
Dreamberry for age



Accreditation
Writers WIP
Artists Domenico Cava
Processors WIP
Last Editor BillyTheScruffy on 12/9/2024.