Galecaster
Overview
This magical line of knowledge has evolved over the centuries. Starting out as the ‘wise people of the forest,’ this particular brand of magic is concerned with manipulating elements. Past historical texts mention village ‘wise men’ or ‘wise women’ who were able to help during droughts and other natural disasters. These magics eventually formalized into ‘Galecasters’ when numerous elven armies hired them to ensure their ships sailed across the seas in a timely manner. There are no actual founders of galecasting - mages wishing to master this line of magic must find a Master Galecaster to study under. Galecasting can take years to master, although young prodigies have been known to exist. Galecaster Prospero Sputton is a famous Master Galecaster - and taught seven separate apprentices over his lifetime. These apprentices carried on his work, and four of whom are currently still alive and working on developing additional magics. Master Galecasters Jacinta Prewett, Marcus Cowl, Barry Kay, and Bridget Olean are considered the current experts in their fields.
Spells
Tier One - 1 point invested
- First Bloom - Allows the caster to conjure a blooming flower in their hand. Using their left index finger, the caster invokes “Calfera nen.” The caster can usually do this two or three times before needing to rest.
- Windstorm - Caster can summon air currents from around them and channel them in a certain direction. They can keep this up for as long as they keep their concentration and hand movements steady. The invocation "Zeh Ahl Feh" with a sweeping left arm moving inwards is used for this spell.
- Longstem - A spell to hasten the growth cycle of a plant. Casters must whisper this invocation into the roots of the plant while under direct sunlight before noon, stating "Hesn bith Meara ne." It can only be used on a plant once.
Tier Two - 2 points invested
- Rockchase - Casters can make rocks move and roll across the ground, but they cannot become airborne and the mage can only move rocks no heavier than their own weight. To do this, they must use a wand formed of oak wood that has been dipped three times in running water and state the invocation "Teash chal polno vhaekis." The caster must direct the rocks where to go with the wand. Dropping the wand from a raised position ends the spell.
- Vinifera - Allows local grasses to strengthen into vines and become malleable. A multistep process that requires the caster to first form the number of vines required before putting them into motion. Utilizing an oak wand, the caster rotates it with their right hand towards the grass they wish to grow. Their left hand must shape the grass accordingly to their wishes as it gets larger. Vines can grow over six feet - however larger than that and they become progressively weaker with each foot. Over twenty feet and they are small tendrils of plants. The invocation for growing the vines is "Meara bos hannae ges." To animate the vines, the caster must use their wand to direct each in turn, focusing their will and in a coaxing tone, invoke with "Gella wran let." The vines will continue to obey the caster as long as the wand is held upright and their concentration is not lost.
- Cloudburst - The galecaster can summon a rain cloud in their geographical area. The cloud will hover approximately twenty feet over the caster, and travel according to wherever the mage directs it with their oak wand. The rain will be fierce, creating difficulty seeing through the storm. This storm expands over a ten foot radius from the center of the storm. The invocation is “Chal bith oro wran.” The caster must continually direct the storm to where they wish it to remain. The storm lasts as long as the caster can maintain concentration. Any interruption in the cast causes all remaining water in the conjured clouds to drop. Note that in the right seasons or lands, the cloudburst will turn into a blizzard - summoning snow instead of rain.
Tier Three - Three points invested
- Storm in a Bottle - The galecaster can conjure a potent storm that is capable of being stored within a container to be loosened at will. The storm, over time, will eventually disperse and need renewing. Storms are most potent their first week of creation, and will eventually weaken to a drip of water by three weeks. Galecasters may possess only one Storm in a Bottle at a time. The assembly of the invocation requires skill and concentration. The caster must first acquire a glass container no larger than a standard wine bottle. The bottle must be washed in running water while it is raining. Once washed, the caster must place an oak leaf and oak twig within the bottle, then let rainwater collect in it until it is filled past the twig. Cork the bottle and store carefully. The bottle will display trapped lightning, clouds, and rain.
- To unleash, the creator of the bottle must cast while under an open sky, invoking “Shel sha virin le.” A bolt of lightning will descend and trap itself in the bottle. Cork it tightly and store as required. When the galecaster wishes to free the storm, they simply uncork the bottle and invoke “Virin shel forlna.” The storm will then disperse over the mage’s area. The strength and area will depend on how fresh the storm is, as well as the mage’s power and concentration. Most storms will contain thunder, lightning, heavy rain and high winds. Storms have been known to sweep across continents for days, and Galecaster Prospero Sputton once let loose a storm so fierce it spawned tornadoes that carved up a small village.
- Ice Strike - One of the most difficult spells to master, Ice Strike will freeze the air around the caster , allowing the galecaster to form icy pellets to fall from the sky. These pellets, when hitting the skin, can make small cuts along exposed limbs. The icy spikes can be directed by the galecaster with their oaken wand. To begin, the galecaster must first chill the air. Pointing their wand straight up to the open sky, they must invoke “Sha mearth kisht meol,” then draw the icy mist that forms around their wand down and disperse it around the caster in a circle. The mist will spread, chilling the air around the caster for thirty feet or so.
- Then the caster must raise their wand again, invoking “Kisht vaka oulot” while waving their wand in the direction they wish to ice to go. The ice will descend from gathered clouds and shoot across the air towards the intended target. Each time the galecaster wishes to fire this blinding, sharp ice, they must recast and reaim. Only when the caster lowers their wand will the temperature return to normal. The caster may only perform this spell in total twice a day.