Skirmisher: Difference between revisions
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| '''Reckless Swing''' | | '''Reckless Swing''' | ||
| A powerful STR attack dealing '''1d6/1d10/1d14 damage''' based on their points in Berserker. If the Berserker's '''current HP''' is lower than their target's, this attack gains '''Advantage'''. | | A powerful melee STR attack dealing '''1d6/1d10/1d14 damage''' based on their points in Berserker. If the Berserker's '''current HP''' is lower than their target's, this attack gains '''Advantage'''. | ||
| No Cooldown | | No Cooldown | ||
| Attack | | Attack | ||
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| '''Precision Feint''' | | '''Precision Feint''' | ||
| A swift and focused DEX | | A swift and focused melee DEX attack dealing '''1d6/1d8/1d10''' damage based on their points in Duelist. After the attack, the Duelist may immediately move '''1 block''' without provoking opportunity attacks. | ||
| No Cooldown | | No Cooldown | ||
| Attack | | Attack | ||
Latest revision as of 21:46, 29 April 2026
A fast-moving and evasive hunter, the Skirmisher focuses on diving in and out of the fray to bring down their foes. While yielding raw destructive power to Vanguards or Eliminators, their superior mobility ensures they remain almost impossible to pin down.
| An agile and mobile fighter, the Blade Dancer focuses on stance-swapping to flow between defensive zone control and aggressive high damage using the accumulated momentum of their movement. | |||
| Name | Description | Cooldown/Cost | Action Type |
|---|---|---|---|
| Tier 1 | |||
| Stance Strike | A precise DEX attack dealing 1d4/1d6/1d8 damage based on their points in Blade Dancer. In Melee Stance, a hit moves both the Blade Dancer and the enemy 1 block. In Ranged Stance, a hit reduces the target's movement next turn by 2 blocks. | No Cooldown | Attack |
| Flowing Change | With a practiced shift, the Blade Dancer swaps their current Stance and may immediately move up to 2 blocks. | Once per Turn | Free Action |
| Tier 2 | |||
| Master of Forms | Changing Stance grants 1 Flow (max 8). Flow is added as a damage roll bonus to Melee Attacks, and an attack roll bonus to Ranged Attacks. Using a Melee or Ranged Attack automatically swaps the Blade Dancer to the corresponding Stance. | N/A | Passive |
| Dancing Advance | The Blade Dancer dashes up to 5 blocks in a straight line toward an enemy without triggering opportunity attacks. If they end adjacent to the enemy, they may immediately make a Melee Stance Strike. | 2 Turns | Action |
| Tier 3 | |||
| Unseen Flurry | Consuming all built-up Flow, the Blade Dancer unleashes a rapid series of attacks. For every point of Flow consumed, make an Attack (1d4 damage, no bonus from Flow) against a target within Melee range. | Once per Week | Action |
| Whirlwind Defense | Capitalizing on an enemy's mistake, when an enemy misses an attack against the Blade Dancer, they may immediately swap their Stance. | No Cooldown | Reaction |
| A dedicated melee fighter whose strength grows with their pain, the Berserker thrives on being close to death, using a reckless abandon to deal massive damage and refuse death itself. | |||
| Name | Description | Cooldown/Cost | Action Type |
|---|---|---|---|
| Tier 1 | |||
| Reckless Swing | A powerful melee STR attack dealing 1d6/1d10/1d14 damage based on their points in Berserker. If the Berserker's current HP is lower than their target's, this attack gains Advantage. | No Cooldown | Attack |
| Blood Price | The Berserker pays a physical cost for power, dealing 4 damage to themself (ignoring reduction). Their next Reckless Swing deals an additional 1d8 damage. | No Cooldown | Free Action |
| Tier 2 | |||
| Too Angry to Die | The Berserker's rage grows with their injuries, granting a flat bonus to damage dealt with Reckless Swing based on missing health (25% HP lost: +1, 50% HP lost: +3, 75% HP lost: +5, 100% HP lost: +7). | N/A | Passive |
| Blind Charge | The Berserker dashes up to 5 blocks in a frenzy, taking Attacks of Opportunity along the way. | 2 Turns | Action |
| Tier 3 | |||
| Last Stand | When the Berserker would reach 0 HP, they remain at 0 HP but do not become Incapacitated until the end of their next turn. During this time, they become immune to all damage and healing. This cannot be used while Dazed. | Once per Week | Reaction |
| Vicious Retaliation | When an enemy hits the Berserker with a Melee Attack, they may immediately make a Reckless Swing against that enemy with Disadvantage. | 2 turns | Reaction |
| A reliable one-versus-one fighter, the Duelist uses frequent movement and constant repositioning to outmaneuver opponents, specializing in disarming and punishing enemy misses. | |||
| Name | Description | Cooldown/Cost | Action Type |
|---|---|---|---|
| Tier 1 | |||
| Precision Feint | A swift and focused melee DEX attack dealing 1d6/1d8/1d10 damage based on their points in Duelist. After the attack, the Duelist may immediately move 1 block without provoking opportunity attacks. | No Cooldown | Attack |
| Evasive Footwork | After being struck by an Attack, the Duelist can quickly reposition, moving up to 2 blocks. | No Cooldown | Reaction |
| Tier 2 | |||
| Blademaster's Grace | The Duelist moves with effortless grace. After landing an Attack, their Movement Distance is reset, once per turn. | N/A | Passive |
| Riposte | The Duelist attempts a precise counter, making a DEX vs SCR attack roll. If successful, the target is Disarmed. | Twice per Combat | Action |
| Tier 3 | |||
| Flurry of Blades | For the remainder of the turn, the Duelist cannot provoke opportunity attacks, and makes a Precision Feint against all enemies they move within melee range of (once per target). | Once per Week | Action |
| Opening Exploitation | When an enemy misses a Melee Attack against the Duelist, they may immediately make a Precision Feint against them. | Twice per Combat | Reaction |
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