Strategist: Difference between revisions

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| '''Shadow Stab'''
| '''Shadow Stab'''
| A quick '''DEX''' attack dealing '''1d2/1d4/1d6 damage''' based on their points in Assassin. A hit applies 1 '''Death Mark'''; a miss removes 1 '''Death Mark'''. A target reaching 5 '''Death Marks''' takes damage '''equal to their remaining HP''', bypassing '''all damage reduction'''.
| A quick '''DEX''' melee attack dealing '''1d2/1d4/1d6 damage''' based on their points in Assassin. A hit applies 1 '''Death Mark'''; a miss removes 1 '''Death Mark'''. A target reaching 5 '''Death Marks''' takes damage '''equal to their remaining HP''', bypassing '''all damage reduction'''.
| No Cooldown
| No Cooldown
| Attack
| Attack
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| '''Castialt Bolt'''
| '''Castialt Bolt'''
| A '''DEX''' attack dealing '''1d4/1d6/1d8 damage''' based on their points in Hunter. Against '''Cursed''' targets, it deals an additional '''1d2/1d4/1d6 damage''' that bypasses damage reduction.
| A '''DEX''' ranged attack dealing '''1d4/1d6/1d8 damage''' based on their points in Hunter. Against '''Cursed''' targets, it deals an additional '''1d2/1d4/1d6 damage''' that bypasses damage reduction.
| No Cooldown
| No Cooldown
| Attack
| Attack
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| '''Designate Target'''
| '''Designate Target'''
| A '''SCR''' attack where the '''Companion''' deals '''1d2/1d4/1d6 damage''' based on their points in Overseer. Hitting an enemy attaches the '''Companion''' ('''15 HP''', uses the Overseer's '''SCR''' for defence rolls). On hit, an Ally within 5 blocks of the target gains '''Advantage''' on their next Attack against the target. Lost '''Companions''' are reacquired after '''24 hours'''.
| A '''SCR''' ranged attack where the '''Companion''' deals '''1d2/1d4/1d6 damage''' based on their points in Overseer. Hitting an enemy attaches the '''Companion''' ('''15 HP''', uses the Overseer's '''SCR''' for defence rolls). On hit, an Ally within 5 blocks of the target gains '''Advantage''' on their next Attack against the target. Lost '''Companions''' are reacquired after '''24 hours'''.
| No Cooldown
| No Cooldown
| Attack
| Attack

Latest revision as of 21:45, 29 April 2026

Highly specialized niche operatives, Strategists bring unique tools to the field to dismantle threats that others cannot address. Though lacking in general utility, they provide unrivaled performance when operating within their specific element.

Assassin
A dedicated tankbuster, the Assassin is extremely weak against highly evasive opponents, but annihilates immobile juggernauts by applying and cashing in Death Marks for lethal, unblockable damage.
Name Description Cooldown/Cost Action Type
Tier 1
Shadow Stab A quick DEX melee attack dealing 1d2/1d4/1d6 damage based on their points in Assassin. A hit applies 1 Death Mark; a miss removes 1 Death Mark. A target reaching 5 Death Marks takes damage equal to their remaining HP, bypassing all damage reduction. No Cooldown Attack
Blinding Toxin The Assassin throws a dart of toxins at a target within 10 blocks, making a DEX vs SCR attack roll. A successful hit inflicts Blind for 1 turn. Once per Combat Action
Tier 2
Marked for Annihilation The Assassin gains a +1 bonus to attack rolls for each Death Mark on their target. N/A Passive
Exploit Opening The Assassin expertly exploits a momentary lapse in the target's defense, instantly applying 2 Death Marks. Once per Combat Action
Tier 3
Execute The Assassin makes a precise attack with Advantage. If this attack causes the target to reach 5 Death Marks, the Assassin cannot be targeted until the start of their next turn, and their Movement Distance is reset. Once per Week Action
Body Double When targeted by an Attack, the Assassin may swap places with a target that has at least 1 Death Mark, causing that target to be the recipient of the attack instead. Once per Combat Reaction
Hunter
An anti-cursed specialist who utilizes secretive castialt tools. The Hunter sacrifices general performance for specific power against Mystic and Cursed foes, bringing specialized disruptive tools to the field.
Name Description Cooldown/Cost Action Type
Tier 1
Castialt Bolt A DEX ranged attack dealing 1d4/1d6/1d8 damage based on their points in Hunter. Against Cursed targets, it deals an additional 1d2/1d4/1d6 damage that bypasses damage reduction. No Cooldown Attack
Purification Dust The Hunter whips a pouch of castialt and nulliron dust at a 5x5 area within 10 blocks. Targets in the area cannot use Cursed abilities, and any invisibility or flight from Cursed abilities immediately ends. The zone lasts 2 turns. Twice per Combat Action
Tier 2
Nullifying Edge After damaging a Cursed target, the Hunter's techniques ensure they cannot heal by any means for 1 turn. N/A Passive
Sweep Kick The Hunter makes a sweeping attack against all enemies in Melee Range with a DEX vs SCR attack roll. If successful, it knocks them back 5 blocks and deals 2 damage. Once per Combat Action
Tier 3
Radiant Pendant Unveils a pendant of purified castialt. For 2 turns, the Hunter cannot be targeted by any Cursed targets due to the blinding light. Once per Week Action
Interdiction Shot When an enemy within 10 blocks attempts to cast a Spell or Cursed ability, the Hunter may make a DEX vs SCR attack roll to fire a dust-bolt. On a hit, the enemy's ability is placed on cooldown without activating. Once per Combat Reaction
Overseer
A generalized support specialist who fields a combat companion up to the size of a large dog to scout, buff allies, and apply team buffs, using their scrutiny to direct the flow of combat.
Name Description Cooldown/Cost Action Type
Tier 1
Designate Target A SCR ranged attack where the Companion deals 1d2/1d4/1d6 damage based on their points in Overseer. Hitting an enemy attaches the Companion (15 HP, uses the Overseer's SCR for defence rolls). On hit, an Ally within 5 blocks of the target gains Advantage on their next Attack against the target. Lost Companions are reacquired after 24 hours. No Cooldown Attack
Mobilize The Overseer grants a target ally +2 to their next movement, and removes any movement-reducing debuffs. Twice per Combat Action
Tier 2
Tactical Advantage As long as the Overseer's Companion is attached to an enemy, all Allies gain +2 to attack rolls against that enemy. N/A Passive
Direct Strike A quick directive grants an Ally Advantage on their next attack. 1 Turn Action
Tier 3
Coordinated Assault All allies within Melee Range of the Overseer's Companion immediately make an available Attack against the Companion's target. Once per Week Action
Defensive Override When an ally is targeted by an Attack, the Overseer may roll their SCR and add the result to the ally's Defence roll. Twice per Combat Reaction

Accreditation
Writers Bimberi
Processors AWildRhia, Vulpes_Pulpes, NancyBrown, Marytha
Last Editor Bimberi on 04/29/2026.