Constitution: Difference between revisions
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These boosts do not stack. For example, if you have two points invested in a specific Talent subcategory under Constitution, you only gain the stated +3 overall. You do not add the +1 from the 1 point investment option. | These boosts do not stack. For example, if you have two points invested in a specific Talent subcategory under Constitution, you only gain the stated +3 overall. You do not add the +1 from the 1 point investment option. | ||
==Gardening== | ===Gardening=== | ||
You invest some of your time in maintaining gardens, farming and foraging and become quite adept and agile at your work. Higher Talent Point investments see an increase in your character’s overall strength and knowledge as the months of toiling fly by. | You invest some of your time in maintaining gardens, farming and foraging and become quite adept and agile at your work. Higher Talent Point investments see an increase in your character’s overall strength and knowledge as the months of toiling fly by. | ||
{| class="wikitable" | |||
|style="text-align:right;"| '''T1''' | |||
| Your character’s work with plant life has given them agile limbs. Add + 1 to your overall Dexterity Ability Category. | |||
|- | |||
|style="text-align:right;"| '''T2''' | |||
| Extended periods of time working amidst nature has given them a noticeable muscle increase. Add +1 to your overall Strength Ability Category. | |||
| | |||
|- | |||
|style="text-align:right;"| '''T3''' | |||
| After a lengthy time expenditure, your character easily recognises rare plants and how to utilize them. An extra Talent Point in the Medicine subcategory under Scrutiny. As 3 points have been applied to Gardening, your Talent Point investment in the Medicine subcategory cannot exceed 2, even with this boost. | |||
|} | |||
===Sports=== | |||
Your character has taken up a multitude of physical past-times for pleasure and competition. They compete in a wide array of sporting festivals and have a body that shows it, becoming more agile than the average person and claiming fame for their sporting achievements. | |||
{| class="wikitable" | |||
|style="text-align:right;"| '''T1''' | |||
| Your character is incredibly light on their feet from a lot of time on sporting pitches. Add +1 to your overall Dexterity Ability Total. | |||
|- | |||
|style="text-align:right;"| '''T2''' | |||
| After some time, your character’s experience has provided them knowledge in how to Disengage from combat scenarios. Your character also knows how to perform the Disengage Skill. | |||
| | |||
|- | |||
|style="text-align:right;"| '''T3''' | |||
| Your character is a multi kingdom renowned sportsman, a celebrity of sorts for their talent and ability. Not only do you have celebrity status (You can make the claim that your character is famous for their sporting prowess in your backstory) but they have developed a highly agile body. Add +2 to your overall Dexterity Ability Total. Your character also knows the Evasive Footwork Skill. Your character also has automatic access to the Magnate System (Though you still have to make the relevant Magnate System Application.) | |||
|} | |||
===Animal Husbandry=== | |||
= | |||
==Animal Husbandry== | |||
Your character spends a lot of time around animals, caring for them and understanding their needs. They may also have taught them useful tricks and, with additional time spent around varied species, may learn how to calm them. | Your character spends a lot of time around animals, caring for them and understanding their needs. They may also have taught them useful tricks and, with additional time spent around varied species, may learn how to calm them. | ||
{| class="wikitable" | |||
|style="text-align:right;"| '''T1''' | |||
| YYour character has acquired an animal companion. Your character can command the animal to perform an action but it cannot be an attack in combat. Your companion can be killed and has 6 health (Constitution). If it dies, another animal companion can replace it after 24 hours. (Your animal companion can be a common animal no larger than a dog. It can be an automaton or magical familiar but acts only as if a regular animal) | |||
|- | |||
|style="text-align:right;"| '''T2''' | |||
| Your time with animals has taught you how to handle and subdue wild or angered creatures. You can roll a d20 and any roll higher than 12 calms the animal and forces it to be passive, and forces it to exit combat. You may only use this skill once per scenario. Also, add +1 to your overall Dexterity Ability Total. | |||
| | |||
|- | |||
|style="text-align:right;"| '''T3''' | |||
| Your character can call in assistance from a ferocious animal in combat scenarios. The animal has the same constitution as your character and has 8 Strength and 8 Dexterity. Successful hits from this animal companion do 1 d6 of damage. Additionally, your character can greatly heal hurt creatures, for example, animals, beasts and even Curses. They can heal them to maximum Hit Points once per day. Your character also owns exotic animals, and this notoriety grants them access to Magnate System events, but not to the System itself. | |||
|} | |||
===Wayfarer=== | |||
==Wayfarer== | |||
Wayfarers are natural-born explorers of land, versatile, sharp, and extremely eagle-eyed. Not a boulder or crooked tree goes unnoticed by Wayfarers who offer their services, usually, to those wishing to hike long stretches through the wilderness. | Wayfarers are natural-born explorers of land, versatile, sharp, and extremely eagle-eyed. Not a boulder or crooked tree goes unnoticed by Wayfarers who offer their services, usually, to those wishing to hike long stretches through the wilderness. | ||
{| class="wikitable" | |||
|style="text-align:right;"| '''T1''' | |||
| Your character is able to traverse rough terrain with ease, and quietly if necessary. In progressions/newslets, you can easily track people, beasts and find your way easily. Add +1 to your overall Dexterity Ability Total. They also have a small chance of stumbling onto treasure maps in Newslets/Progressions. | |||
|- | |||
|style="text-align:right;"| '''T2''' | |||
| Your character has grown stronger from their exploits in the wilds. Add +1 to your overall Strength Ability Total. They also have a medium chance of stumbling across treasure maps in Newslets/Progressions. | |||
|- | |||
|style="text-align:right;"| '''T3''' | |||
| Your character is a master at Wayfaring and will rarely fail in progressions/newslets when tracking people, beasts, or finding their way. Your character can guide groups in these Newslets/Progressions to their desired location with ease and without getting lost and can act as a cartographer to map areas accurately and efficiently. Additionally, add +1 to your Dexterity Ability Total and are awarded an extra Talent Point in the Perception subcategory under Scrutiny. As 3 points have been applied to Wayfarer, your Talent Point investment in the Perception subcategory cannot exceed 2, even with this boost. They also have a high chance of stumbling across treasure maps in Newslets/Progressions. | |||
|} | |||
===Smithing=== | |||
==Smithing== | |||
Your character has trained at a smithy at some point in their life and knows their way around the creation of weapons and armor. They’re skilled with smithy equipment and, at higher tiers, have grown stronger from their years of honing their craft. | Your character has trained at a smithy at some point in their life and knows their way around the creation of weapons and armor. They’re skilled with smithy equipment and, at higher tiers, have grown stronger from their years of honing their craft. | ||
{| class="wikitable" | |||
|style="text-align:right;"| '''T1''' | |||
| Working at a forge has increased your character’s overall brawn. Add +1 to your Strength Ability Total. Additionally, your character can forge their own weapons (non-tech related) for themselves or others. | |||
|- | |||
|style="text-align:right;"| '''T2''' | |||
| Your character is a well-known blacksmith and you can use that information in your character’s backstory. Additionally, they can also identify metals easily and have enough knowledge on how to utilize them in machines. They are awarded an extra Talent Point in the Engineering subcategory under Dexterity. This cannot exceed the 3 Talent point limit on one subcategory. | |||
|- | |||
|style="text-align:right;"| '''T3''' | |||
| Wielding a hammer during their work has given your character the unique ability to use it as a weapon. If your character has already specified two weapons as their preferred weapons, you may add Forge Hammer as a third. When using your Forge Hammer as your weapon, you gain a +4 to Attack Rolls. Upon a Successful Roll, roll 1d8 for Damage. Your character’s Smithing business also has public notoriety, and grants them automatic access to the Magnate system (Though you still have to make the relevant Magnate System Application). | |||
|} | |||
===The Arts=== | |||
==The Arts== | |||
Your character has adapted Arts and culture into their everyday lifestyle. They have taken up an Arts discipline and have grown proficient in its exercise. Their discipline can be any art related discipline (For example, music, drawing, painting, pottery, sculpting, dance, etc.) This proficiency may be listed more than once on your character sheet to facilitate multiple Arts disciplines but you must state which discipline it is, as shown at the beginning of this paragraph. | Your character has adapted Arts and culture into their everyday lifestyle. They have taken up an Arts discipline and have grown proficient in its exercise. Their discipline can be any art related discipline (For example, music, drawing, painting, pottery, sculpting, dance, etc.) This proficiency may be listed more than once on your character sheet to facilitate multiple Arts disciplines but you must state which discipline it is, as shown at the beginning of this paragraph. | ||
{| class="wikitable" | |||
|style="text-align:right;"| '''T1''' | |||
| Your character’s meticulous study in their chosen discipline and the academic areas involving it have bettered their sense of creative thought. Add +1 to your Scrutiny Ability Total. | |||
|- | |||
|style="text-align:right;"| '''T2''' | |||
| Your character’s knowledge for their discipline continues to expand, even into the areas of its origins and related events, historical or otherwise. Furthermore, their time invested in honing their artistic talent has given them a greater mind for their craft and knowledge surrounding it. They are awarded an extra Talent point in Academics, allowing for a free Academics path of their choosing. This cannot exceed the 3 Talent point limit in one subcategory. | |||
| | |||
|- | |||
|style="text-align:right;"| '''T3''' | |||
| After much trial and tribulation, your character has become quite notable not just in Galudon but also further abroad for their works. They are considered famous for their Arts Discipline and this can be written into their backstory. Additionally your character’s notoriety grants them automatic access to High Society events without being part of the Magnate system (For example, they have access to Noble events without being Noble) and can even find themselves having easier access attending dignitaries abroad in Progressions/Newslets for possible in-game money rewards. | |||
|} | |||
===Cooking=== | |||
Your character has a knack for preparing, cooking and presenting food. Cooking is the art and science of preparing food through various techniques such as chopping, sautéing, baking, and grilling. It involves combining ingredients in a harmonious way to enhance flavors, textures, and nutritional value. The process often requires creativity, precision, and an understanding of different culinary methods. | |||
{| class="wikitable" | |||
|style="text-align:right;"| '''T1''' | |||
| With one point invested, your character is capable of brewing beer and cider, creating wines, and distilling spirits. You may also put this towards creating above average meals, or creating recipes for factory production. Your character also has developed an eye for minute detail. Add an extra Talent Point in the Perception subcategory under Scrutiny. This additional point cannot break the 3 point limit in any one Talent subcategory. | |||
|- | |||
==Cooking== | |style="text-align:right;"| '''T2''' | ||
Your character has a knack for preparing, cooking and presenting food. Cooking is the art and science of preparing food through various techniques such as chopping, sautéing, baking, and grilling. It involves combining ingredients in a harmonious way to enhance flavors, textures, and nutritional value. The process often requires creativity, precision, and an understanding of different culinary methods. | | Two points invested in cooking will make you a renowned chef. Your restaurant will be considered one of the best in town. Your character may also have name recognition for anything they bottle or peddle to the masses of Ironhurst. Add an extra talent point in the Medicine/Alchemy Talent subcategory under Scrutiny. This additional point cannot break the 3-point limit in any Talent subcategory. Additionally, at the cost of in-game currency, your character can trade with Foreign Merchants outside of Galudon for Slimefun food-related goods. Make a ticket on the Gears of Galudon Discord to organize the sale/trade and get a quote as to the cost. They may also sell in-game items for an agreed sum. Your character can also participate in Progressions/Newslets and attend dignitary meetings, foreign galas, and important locations and they have a medium chance of getting important information relating to ongoing world affairs. | ||
|- | |||
|style="text-align:right;"| '''T3''' | |||
| Your character may sell their products abroad for fame in Progressions/Newslets. This may get your character into dignitary meetings, foreign galas, and important locations in Progressions/Newslets, and they have a high chance of gaining important information relating to ongoing world affairs. Additionally, your consumable slimefun products can be exported for large amounts of in-game currency. To sell your goods, make a ticket on the Discord Ticket Bot and detail what you’re attempting to sell. Your name goes beyond the shores of Galudon as a famous producer of fine food or beverages, your character is considered famous and this can be written into their backstory. | |||
|} | |||
Revision as of 00:21, 12 May 2025
This is your Hit Point total. Maintaining a healthy mindset and lifestyle (by placing Talent Points into Constitution Talent Categories) increases your overall Hit Point score. Once your Hit Points hit 0, your character falls unconscious and can be killed. Your opponent must however opt to use a killing blow, otherwise your character is permanently incapacitated until helped up by another character, at which point they’ll regain 1 Hit Point. Do not fret however! Your character can revive using these mechanics if they do die. Moreover, your character can crawl to safety and, after the combat scenario ends, regain 1 Hit Point until seen to by a Medical Professional (Another character with at least 1 Talent Point in Medicine) or 3 IRL days pass (At which point they regain all their Hit Points but may still roleplay out being injured. This is preferred.)
Point Allocation
Allocation Rules
- For every one point you invest in a specific Talent subcategory under Constitution, you gain +1 overall in your Constitution Ability Total.
- For every two points you invest in a specific Talent subcategory under Constitution, you gain an additional + 3 overall in your Constitution Ability Total.
- If you max out a Constitution talent subcategory with 3 Talent points, you gain an additional +5 overall in your Constitution Ability Total.
These boosts do not stack. For example, if you have two points invested in a specific Talent subcategory under Constitution, you only gain the stated +3 overall. You do not add the +1 from the 1 point investment option.
Gardening
You invest some of your time in maintaining gardens, farming and foraging and become quite adept and agile at your work. Higher Talent Point investments see an increase in your character’s overall strength and knowledge as the months of toiling fly by.
| T1 | Your character’s work with plant life has given them agile limbs. Add + 1 to your overall Dexterity Ability Category. | |
| T2 | Extended periods of time working amidst nature has given them a noticeable muscle increase. Add +1 to your overall Strength Ability Category. | |
| T3 | After a lengthy time expenditure, your character easily recognises rare plants and how to utilize them. An extra Talent Point in the Medicine subcategory under Scrutiny. As 3 points have been applied to Gardening, your Talent Point investment in the Medicine subcategory cannot exceed 2, even with this boost. |
Sports
Your character has taken up a multitude of physical past-times for pleasure and competition. They compete in a wide array of sporting festivals and have a body that shows it, becoming more agile than the average person and claiming fame for their sporting achievements.
| T1 | Your character is incredibly light on their feet from a lot of time on sporting pitches. Add +1 to your overall Dexterity Ability Total. | |
| T2 | After some time, your character’s experience has provided them knowledge in how to Disengage from combat scenarios. Your character also knows how to perform the Disengage Skill. | |
| T3 | Your character is a multi kingdom renowned sportsman, a celebrity of sorts for their talent and ability. Not only do you have celebrity status (You can make the claim that your character is famous for their sporting prowess in your backstory) but they have developed a highly agile body. Add +2 to your overall Dexterity Ability Total. Your character also knows the Evasive Footwork Skill. Your character also has automatic access to the Magnate System (Though you still have to make the relevant Magnate System Application.) |
Animal Husbandry
Your character spends a lot of time around animals, caring for them and understanding their needs. They may also have taught them useful tricks and, with additional time spent around varied species, may learn how to calm them.
| T1 | YYour character has acquired an animal companion. Your character can command the animal to perform an action but it cannot be an attack in combat. Your companion can be killed and has 6 health (Constitution). If it dies, another animal companion can replace it after 24 hours. (Your animal companion can be a common animal no larger than a dog. It can be an automaton or magical familiar but acts only as if a regular animal) | |
| T2 | Your time with animals has taught you how to handle and subdue wild or angered creatures. You can roll a d20 and any roll higher than 12 calms the animal and forces it to be passive, and forces it to exit combat. You may only use this skill once per scenario. Also, add +1 to your overall Dexterity Ability Total. | |
| T3 | Your character can call in assistance from a ferocious animal in combat scenarios. The animal has the same constitution as your character and has 8 Strength and 8 Dexterity. Successful hits from this animal companion do 1 d6 of damage. Additionally, your character can greatly heal hurt creatures, for example, animals, beasts and even Curses. They can heal them to maximum Hit Points once per day. Your character also owns exotic animals, and this notoriety grants them access to Magnate System events, but not to the System itself. |
Wayfarer
Wayfarers are natural-born explorers of land, versatile, sharp, and extremely eagle-eyed. Not a boulder or crooked tree goes unnoticed by Wayfarers who offer their services, usually, to those wishing to hike long stretches through the wilderness.
| T1 | Your character is able to traverse rough terrain with ease, and quietly if necessary. In progressions/newslets, you can easily track people, beasts and find your way easily. Add +1 to your overall Dexterity Ability Total. They also have a small chance of stumbling onto treasure maps in Newslets/Progressions. |
| T2 | Your character has grown stronger from their exploits in the wilds. Add +1 to your overall Strength Ability Total. They also have a medium chance of stumbling across treasure maps in Newslets/Progressions. |
| T3 | Your character is a master at Wayfaring and will rarely fail in progressions/newslets when tracking people, beasts, or finding their way. Your character can guide groups in these Newslets/Progressions to their desired location with ease and without getting lost and can act as a cartographer to map areas accurately and efficiently. Additionally, add +1 to your Dexterity Ability Total and are awarded an extra Talent Point in the Perception subcategory under Scrutiny. As 3 points have been applied to Wayfarer, your Talent Point investment in the Perception subcategory cannot exceed 2, even with this boost. They also have a high chance of stumbling across treasure maps in Newslets/Progressions. |
Smithing
Your character has trained at a smithy at some point in their life and knows their way around the creation of weapons and armor. They’re skilled with smithy equipment and, at higher tiers, have grown stronger from their years of honing their craft.
| T1 | Working at a forge has increased your character’s overall brawn. Add +1 to your Strength Ability Total. Additionally, your character can forge their own weapons (non-tech related) for themselves or others. |
| T2 | Your character is a well-known blacksmith and you can use that information in your character’s backstory. Additionally, they can also identify metals easily and have enough knowledge on how to utilize them in machines. They are awarded an extra Talent Point in the Engineering subcategory under Dexterity. This cannot exceed the 3 Talent point limit on one subcategory. |
| T3 | Wielding a hammer during their work has given your character the unique ability to use it as a weapon. If your character has already specified two weapons as their preferred weapons, you may add Forge Hammer as a third. When using your Forge Hammer as your weapon, you gain a +4 to Attack Rolls. Upon a Successful Roll, roll 1d8 for Damage. Your character’s Smithing business also has public notoriety, and grants them automatic access to the Magnate system (Though you still have to make the relevant Magnate System Application). |
The Arts
Your character has adapted Arts and culture into their everyday lifestyle. They have taken up an Arts discipline and have grown proficient in its exercise. Their discipline can be any art related discipline (For example, music, drawing, painting, pottery, sculpting, dance, etc.) This proficiency may be listed more than once on your character sheet to facilitate multiple Arts disciplines but you must state which discipline it is, as shown at the beginning of this paragraph.
| T1 | Your character’s meticulous study in their chosen discipline and the academic areas involving it have bettered their sense of creative thought. Add +1 to your Scrutiny Ability Total. | |
| T2 | Your character’s knowledge for their discipline continues to expand, even into the areas of its origins and related events, historical or otherwise. Furthermore, their time invested in honing their artistic talent has given them a greater mind for their craft and knowledge surrounding it. They are awarded an extra Talent point in Academics, allowing for a free Academics path of their choosing. This cannot exceed the 3 Talent point limit in one subcategory. | |
| T3 | After much trial and tribulation, your character has become quite notable not just in Galudon but also further abroad for their works. They are considered famous for their Arts Discipline and this can be written into their backstory. Additionally your character’s notoriety grants them automatic access to High Society events without being part of the Magnate system (For example, they have access to Noble events without being Noble) and can even find themselves having easier access attending dignitaries abroad in Progressions/Newslets for possible in-game money rewards. |
Cooking
Your character has a knack for preparing, cooking and presenting food. Cooking is the art and science of preparing food through various techniques such as chopping, sautéing, baking, and grilling. It involves combining ingredients in a harmonious way to enhance flavors, textures, and nutritional value. The process often requires creativity, precision, and an understanding of different culinary methods.
| T1 | With one point invested, your character is capable of brewing beer and cider, creating wines, and distilling spirits. You may also put this towards creating above average meals, or creating recipes for factory production. Your character also has developed an eye for minute detail. Add an extra Talent Point in the Perception subcategory under Scrutiny. This additional point cannot break the 3 point limit in any one Talent subcategory. |
| T2 | Two points invested in cooking will make you a renowned chef. Your restaurant will be considered one of the best in town. Your character may also have name recognition for anything they bottle or peddle to the masses of Ironhurst. Add an extra talent point in the Medicine/Alchemy Talent subcategory under Scrutiny. This additional point cannot break the 3-point limit in any Talent subcategory. Additionally, at the cost of in-game currency, your character can trade with Foreign Merchants outside of Galudon for Slimefun food-related goods. Make a ticket on the Gears of Galudon Discord to organize the sale/trade and get a quote as to the cost. They may also sell in-game items for an agreed sum. Your character can also participate in Progressions/Newslets and attend dignitary meetings, foreign galas, and important locations and they have a medium chance of getting important information relating to ongoing world affairs. |
| T3 | Your character may sell their products abroad for fame in Progressions/Newslets. This may get your character into dignitary meetings, foreign galas, and important locations in Progressions/Newslets, and they have a high chance of gaining important information relating to ongoing world affairs. Additionally, your consumable slimefun products can be exported for large amounts of in-game currency. To sell your goods, make a ticket on the Discord Ticket Bot and detail what you’re attempting to sell. Your name goes beyond the shores of Galudon as a famous producer of fine food or beverages, your character is considered famous and this can be written into their backstory. |