Anomalies: Difference between revisions
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{{Races Info | {{Races Info | ||
|pronunciation = | |image = Anomaly.png | ||
| | |pronunciation = uh-no-muh-leez | ||
| | |population = Unknown | ||
| | |naming = Whatever Race they Are | ||
| | |magic = Depends on Race | ||
| | |minmaxage = Depends on Race | ||
|minmaxheight = See other races Min/Max Heights. | |||
|weight = Depends on Race | |||
|eye = Depends on Race | |||
|hair = Depends on Race | |||
|skin = Depends on Race | |||
|halfbreed = Depends on Race | |||
|Credit = none | |||
|}} | |||
== Overview == | |||
| | The '''Pannotian Cluster''' is a term used by academics to describe the cluster of dimensions that our world is connected to, those being Pannotia itself, the [[The Fey|Fey]] Realm and the [[Infernals]] place of origin. This is important to note as the Pannotian Cluster is itself the greatest known anomaly in existence, as a multiversal connection between the Universes in Galudon’s lore. The Cluster is considered finite and absolute by Pannotian scholars, who believe that everything in existence comes from one of these three known Universes. | ||
However, the '''Pannotian Cluster''' can sometimes receive visitors from unconnected dimensions, unknown to Pannotians. The very veil of reality itself was shaken during the days of the Great Equilibrium as unprecedented amounts of raw magical energies sparked and burnt with high intensity. This caused irreparable damage to the Pannotian Cluster, uniquely changing it forever. In bursts it creates portals into other dimensions, allowing outsiders to fall into Pannotia. It is unpredictable, it is unstoppable and it is irreversible; once you’re here, you’re not going back. (Though you can continue to play the character in its original universe if it still exists there as if they never left. This is up to the player's choice.) | |||
== OOC Mechanics Explained == | |||
Anomalies are an OOC catch-all term for beings not from the Pannotian Cluster. For simplicity’s sake, the Pannotian Cluster is everything mentioned in Gears of Galudon’s lore (places such as the Fey Realm, etc). Anomalies are the server’s way of letting players port in their own creations from other settings, with a couple of stipulations attached. | |||
It is important at this juncture to explain that the Anomaly Mechanic does not exist for your character to work on attempting to return to, or learn more about, their previous universe. When porting over an existing character from elsewhere, it is expected and required for the character to have to adapt to a brand new life and lifestyle in the Gears of Galudon universe. Their previous existence elsewhere should not be the core personality trait, nor should their want to return be their goal and any hang ups over being an anomaly or their amnesia should not last longer than a couple of months. We want players to be able to continue playing their existing characters on Gears of Galudon, and part of that process is adapting the character to their new environment over time. | |||
When your Anomaly (Your OC) enters Pannotia they will be given a soul of their own just like the natives, allowing them access to the resurrection mechanics on the server. Due to their foreign and unusual nature however they will not be able to remember their past life clearly. This will manifest in the same way resurrected characters experience life anew, except lasting longer. Mood swings, hazy hallucinations of the past and moments of confusion fill their life for the first two to three months in Pannotia as their bodies struggle against the unnatural situation they’ve been placed in. This is in no way dangerous in itself to the person, and they will be able to adjust with time (if you want). | When your Anomaly (Your OC) enters Pannotia they will be given a soul of their own just like the natives, allowing them access to the resurrection mechanics on the server. Due to their foreign and unusual nature however they will not be able to remember their past life clearly. This will manifest in the same way resurrected characters experience life anew, except lasting longer with more permanent effects. Mood swings, hazy hallucinations of the past and moments of confusion fill their life for the first two to three months in Pannotia as their bodies struggle against the unnatural situation they’ve been placed in. This is in no way dangerous in itself to the person, and they will be able to adjust with time (if you want). | ||
An Anomaly will have to undergo certain surface level changes to fit better into our lore. If, say, your character is an argonian maid from Elder Scrolls V Skyrim then they will, mechanically, become a lizard ferox. Any memories of magic or innovations not existing in Pannotia will be too distorted for the Anomaly to make use of them, but you will be able to remember people and creatures from the past. Skills will be retained as well, as long as they can fit into our own systems. | An '''Anomaly''' will have to undergo certain surface level changes to fit better into our lore. If, say, your character is an argonian maid from Elder Scrolls V Skyrim then they will, mechanically, become a lizard ferox. Any memories of magic or innovations not existing in Pannotia will be too distorted for the Anomaly to make use of them, but you will be able to remember vague feelings of deja vu when recalling people and/or creatures from the past. Skills will be retained as well, as long as they can fit into our own systems. | ||
Your anomaly | '''Your anomaly must choose a race that is the most similar to it from Galudon Lore. For example, if you had an elf character elsewhere, you should mark your character’s race on their character sheet as Venyra | Anomaly. If your character does not fit a race currently in existence in Galudon lore, you must choose the closest to it and adapt the character to that race. For example, if you had a My Little Pony OC, they would have to become a bipedal horse-like ferox and listed on your character sheet as Ferox | Anomaly. This is to alert staff that this is a character ported from elsewhere. That said, you may also port a character over and start fresh with them, almost like a multiverse version of them. In that case, you need not make this distinction.''' | ||
If you have a special request for your anomaly, please make your case in a ticket and staff will try to work something out with you. | If you have a special request for your anomaly, please make your case in a ticket and staff will try to work something out with you. | ||
== Traits and Rules == | |||
Anomalies come with certain mandatory traits and optional traits need to be factored into their importation server side. Mandatory traits are enforced rules that should be included in how you play your character. There is no leniency regarding these particular traits. Optional traits are additional, lore compliant traits that can be included in how you play your character, but are not required nor are they enforced by staff. The list of traits can be seen below: | |||
=== Mandatory Traits === | |||
These traits are required for all Anomalies and must be incorporated into your character's roleplay: | |||
*'''Amnesia''': Your character has only vague recollections of their past life or lives, that manifest as feelings of deja vu. They can recognise people that existed in their past, and know their name, but should not be able to remember where from. | |||
*'''Character Metamorphosis''': Your character must align with one of the existing Gears of Galudon races. As said before, if your character was an elf from another universe, they must be molded to fit one of the Gears of Galudon elven races. This metamorphosis occurs when your character is transported through the Pannotian Cluster. Your character can have feelings that they were not always like this, and find discomfort with their “new” bodies, but this must pass after two months. | |||
*'''Uncategorizable''': While this race is called ‘anomaly’, they are not recognised in lore as being anomalies. Therefore, the usage of the term ‘anomaly’ to describe a character would be lore inaccurate. For all intents and purposes, characters should see other characters who are anomalies are purely suffering from amnesia or some form of trauma, or in extreme cases, be labeled as insane. | |||
*'''Migraines''': All anomalies who focus too hard on recalling their past lives will suffer extremely painful migraines. The process of passing through the Pannotian Cluster physically, emotionally, mentally, biologically and magically alters the individual to fit into the ethereal rules of the world of Galudon, thus any attempts to recollect more than vague deja vu feelings or miniscule memory glimpses will cause the character extreme pain and discomfort. | |||
*'''Eisoptrophobia''': All Anomalies experience extreme paranoia and discomfort if viewing their own reflection for too long. This is primarily due to any memories that may be elicited by viewing oneself. Thus, Anomalies will avoid looking at their own reflection for too long. However, this will pass after a couple of months and when the character has integrated into their new life. | |||
*'''Magical Feedback''': When an anomaly uses magic for the first time in Pannotia, they experience a strange, weird feeling where the magic used applies a shock to their system. This is the remnant energy from traversing the Pannotian cluster manifesting their new magic into their being. | |||
=== Optional Traits === | |||
These traits are optional flavor elements to enhance roleplay but are not required: | |||
* '''Fish out of Water''': Your character can be played in a way that makes it appear as if they are learning everything about Galudon from the ground up, as if they are a stranger to it. This is explained away by their amnesia. | |||
*'''Time Dilation''': Anomalies experience moments where time seems to slow down or speed up around them. (resulting from the transport into the Pannotian Cluster). For the first two weeks in-game, they occasionally lose track of time or experience brief “time skips” | |||
*'''Speech Misalignmen'''t: The anomaly initially speaks with a strange accent or unintentionally mixes phrases from their past life with those in Pannotia. Over time, this fades as they learn the local language. | |||
{{RaceDirectory}} | |||
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{{Accredition | |||
|Artists = Orion Terry | |||
|Writers = Jonificus, BillyTheScruffy | |||
|Processors = BillyTheScruffy, LadyLekku, LofiCloud | |||
}} | |||
Latest revision as of 12:07, 6 April 2026
Overview
The Pannotian Cluster is a term used by academics to describe the cluster of dimensions that our world is connected to, those being Pannotia itself, the Fey Realm and the Infernals place of origin. This is important to note as the Pannotian Cluster is itself the greatest known anomaly in existence, as a multiversal connection between the Universes in Galudon’s lore. The Cluster is considered finite and absolute by Pannotian scholars, who believe that everything in existence comes from one of these three known Universes.
However, the Pannotian Cluster can sometimes receive visitors from unconnected dimensions, unknown to Pannotians. The very veil of reality itself was shaken during the days of the Great Equilibrium as unprecedented amounts of raw magical energies sparked and burnt with high intensity. This caused irreparable damage to the Pannotian Cluster, uniquely changing it forever. In bursts it creates portals into other dimensions, allowing outsiders to fall into Pannotia. It is unpredictable, it is unstoppable and it is irreversible; once you’re here, you’re not going back. (Though you can continue to play the character in its original universe if it still exists there as if they never left. This is up to the player's choice.)
OOC Mechanics Explained
Anomalies are an OOC catch-all term for beings not from the Pannotian Cluster. For simplicity’s sake, the Pannotian Cluster is everything mentioned in Gears of Galudon’s lore (places such as the Fey Realm, etc). Anomalies are the server’s way of letting players port in their own creations from other settings, with a couple of stipulations attached.
It is important at this juncture to explain that the Anomaly Mechanic does not exist for your character to work on attempting to return to, or learn more about, their previous universe. When porting over an existing character from elsewhere, it is expected and required for the character to have to adapt to a brand new life and lifestyle in the Gears of Galudon universe. Their previous existence elsewhere should not be the core personality trait, nor should their want to return be their goal and any hang ups over being an anomaly or their amnesia should not last longer than a couple of months. We want players to be able to continue playing their existing characters on Gears of Galudon, and part of that process is adapting the character to their new environment over time.
When your Anomaly (Your OC) enters Pannotia they will be given a soul of their own just like the natives, allowing them access to the resurrection mechanics on the server. Due to their foreign and unusual nature however they will not be able to remember their past life clearly. This will manifest in the same way resurrected characters experience life anew, except lasting longer with more permanent effects. Mood swings, hazy hallucinations of the past and moments of confusion fill their life for the first two to three months in Pannotia as their bodies struggle against the unnatural situation they’ve been placed in. This is in no way dangerous in itself to the person, and they will be able to adjust with time (if you want).
An Anomaly will have to undergo certain surface level changes to fit better into our lore. If, say, your character is an argonian maid from Elder Scrolls V Skyrim then they will, mechanically, become a lizard ferox. Any memories of magic or innovations not existing in Pannotia will be too distorted for the Anomaly to make use of them, but you will be able to remember vague feelings of deja vu when recalling people and/or creatures from the past. Skills will be retained as well, as long as they can fit into our own systems.
Your anomaly must choose a race that is the most similar to it from Galudon Lore. For example, if you had an elf character elsewhere, you should mark your character’s race on their character sheet as Venyra | Anomaly. If your character does not fit a race currently in existence in Galudon lore, you must choose the closest to it and adapt the character to that race. For example, if you had a My Little Pony OC, they would have to become a bipedal horse-like ferox and listed on your character sheet as Ferox | Anomaly. This is to alert staff that this is a character ported from elsewhere. That said, you may also port a character over and start fresh with them, almost like a multiverse version of them. In that case, you need not make this distinction.
If you have a special request for your anomaly, please make your case in a ticket and staff will try to work something out with you.
Traits and Rules
Anomalies come with certain mandatory traits and optional traits need to be factored into their importation server side. Mandatory traits are enforced rules that should be included in how you play your character. There is no leniency regarding these particular traits. Optional traits are additional, lore compliant traits that can be included in how you play your character, but are not required nor are they enforced by staff. The list of traits can be seen below:
Mandatory Traits
These traits are required for all Anomalies and must be incorporated into your character's roleplay:
- Amnesia: Your character has only vague recollections of their past life or lives, that manifest as feelings of deja vu. They can recognise people that existed in their past, and know their name, but should not be able to remember where from.
- Character Metamorphosis: Your character must align with one of the existing Gears of Galudon races. As said before, if your character was an elf from another universe, they must be molded to fit one of the Gears of Galudon elven races. This metamorphosis occurs when your character is transported through the Pannotian Cluster. Your character can have feelings that they were not always like this, and find discomfort with their “new” bodies, but this must pass after two months.
- Uncategorizable: While this race is called ‘anomaly’, they are not recognised in lore as being anomalies. Therefore, the usage of the term ‘anomaly’ to describe a character would be lore inaccurate. For all intents and purposes, characters should see other characters who are anomalies are purely suffering from amnesia or some form of trauma, or in extreme cases, be labeled as insane.
- Migraines: All anomalies who focus too hard on recalling their past lives will suffer extremely painful migraines. The process of passing through the Pannotian Cluster physically, emotionally, mentally, biologically and magically alters the individual to fit into the ethereal rules of the world of Galudon, thus any attempts to recollect more than vague deja vu feelings or miniscule memory glimpses will cause the character extreme pain and discomfort.
- Eisoptrophobia: All Anomalies experience extreme paranoia and discomfort if viewing their own reflection for too long. This is primarily due to any memories that may be elicited by viewing oneself. Thus, Anomalies will avoid looking at their own reflection for too long. However, this will pass after a couple of months and when the character has integrated into their new life.
- Magical Feedback: When an anomaly uses magic for the first time in Pannotia, they experience a strange, weird feeling where the magic used applies a shock to their system. This is the remnant energy from traversing the Pannotian cluster manifesting their new magic into their being.
Optional Traits
These traits are optional flavor elements to enhance roleplay but are not required:
- Fish out of Water: Your character can be played in a way that makes it appear as if they are learning everything about Galudon from the ground up, as if they are a stranger to it. This is explained away by their amnesia.
- Time Dilation: Anomalies experience moments where time seems to slow down or speed up around them. (resulting from the transport into the Pannotian Cluster). For the first two weeks in-game, they occasionally lose track of time or experience brief “time skips”
- Speech Misalignment: The anomaly initially speaks with a strange accent or unintentionally mixes phrases from their past life with those in Pannotia. Over time, this fades as they learn the local language.
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