Races: Difference between revisions
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|image = Vyrixine1.png | |image = Vyrixine1.png | ||
|caption = | |caption = Determination and Tenacity | ||
|text = Originating from the continent of Ortim, humans have spread far and wide, establishing themselves as a formidable force in the Kingdom of Galudon. From the bustling cities to the remote villages, humans have built a society that values ambition, innovation, and diversity. Governed by the influential Kingdom of Galudon, humans have risen to prominence through sheer determination and tenacity, rivaling even the ancient Elven and rising Eiruk civilizations. Humans have come into their own in the last several centuries, driving technological innovation and cultural revolution in the case of the Eiruk people. At the cutting edge of high society, the Human race rests strongly toward the top. Humans possess an innate ability to question authority, always driving the cultural bottom line forward on idealism and personalized moral values. Often associated with a progress-focused race, humans spend much of their time attempting to improve the world they live in, whether by social means or technological ones. The Human collective across its many kingdoms always seeks to be on the cutting edge of innovation, as it perpetuates its advantage on the global stage to be more professed in comparison. | |text = Originating from the continent of Ortim, humans have spread far and wide, establishing themselves as a formidable force in the Kingdom of Galudon. From the bustling cities to the remote villages, humans have built a society that values ambition, innovation, and diversity. Governed by the influential Kingdom of Galudon, humans have risen to prominence through sheer determination and tenacity, rivaling even the ancient Elven and rising Eiruk civilizations. Humans have come into their own in the last several centuries, driving technological innovation and cultural revolution in the case of the Eiruk people. At the cutting edge of high society, the Human race rests strongly toward the top. Humans possess an innate ability to question authority, always driving the cultural bottom line forward on idealism and personalized moral values. Often associated with a progress-focused race, humans spend much of their time attempting to improve the world they live in, whether by social means or technological ones. The Human collective across its many kingdoms always seeks to be on the cutting edge of innovation, as it perpetuates its advantage on the global stage to be more professed in comparison. | ||
|below = Human | |below = Human | ||
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{{RaceListBox | |||
|title = [[Kōgenmin]] | |||
|color = | |||
|image = noimg.png | |||
|caption = The beating heart of Kōgen | |||
|text = The Kōgenmin are the people of Kōgen: a hybrid population descended from Humans and Kōjin over nearly two thousand years of shared history. Though the ruling dynastic houses remain exclusively Kōjin, the overwhelming majority of the nation belongs to the Kōgenmin, whose lives shape the everyday character of the empire. Farmers, merchants, artisans, scholars, magistrates, engineers, and soldiers alike, they form one of the most educated and administratively sophisticated societies in Pannotia. Their culture prizes discipline, civic responsibility without coercion, and the belief that every generation inherits an obligation to leave the nation stronger than it found it. While traces of Kōjin ancestry remain visible in some, they are clearly human, distinguished more by their shared customs than their appearance. Following centuries of managed immigration and peaceful integration, the Kōgenmin have become a people defined less by blood than by belonging, viewing themselves not as subjects of the Nine Courts, but as active participants in the civilisation those Courts have spent four millennia building. | |||
|below = Kōgenmin | |||
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|image = Messtrojan-1.png | |image = Messtrojan-1.png | ||
|caption = | |caption = The epitome of Wisdom and Nobility | ||
|text = The Venyra, inhabitants of the vast continent of Ellawren and self-proclaimed spokespeople for Elven society, stand as the figureheads of arcane marvel and cultural expansion. With their roots possibly tracing back thousands of years, they have established dominance over the arcane and political spheres of Pannotia. Born with an innate ability to wield magic, the Venyra see it as their custodial duty to temper the world's use of the arcane, often opposing other races' unchecked technological advancements. While they are largely closed off in their Hextech advancements in return, they keep a relatively close eye on the technological advances of the various others in the world. Specifically going as far as keeping a close eye on the current technology that Humans have begun making and using in the world. The Venyra, having managed to in the last several years make use of Cymrinite in a variety of magical components and into technology in more recent years, has pushed them into their technological advancement. It is widely noted how, after finding out that many folks who wereless than honest about their ways of work, were using Cymrinite to make human made artifacts which concerned the Venyra greatly. Such pushed them back onto the world stage in more recent years, beginning to work closely with other magically inclined and other races, including the Ferox and Nymphs specifically. They have been mostly pushing forth the ideology of the Age of the Scepter in sharp contrast to Humans, pushing forth the use of magic and Hextech alike. | |text = The Venyra, inhabitants of the vast continent of Ellawren and self-proclaimed spokespeople for Elven society, stand as the figureheads of arcane marvel and cultural expansion. With their roots possibly tracing back thousands of years, they have established dominance over the arcane and political spheres of Pannotia. Born with an innate ability to wield magic, the Venyra see it as their custodial duty to temper the world's use of the arcane, often opposing other races' unchecked technological advancements. While they are largely closed off in their Hextech advancements in return, they keep a relatively close eye on the technological advances of the various others in the world. Specifically going as far as keeping a close eye on the current technology that Humans have begun making and using in the world. The Venyra, having managed to in the last several years make use of Cymrinite in a variety of magical components and into technology in more recent years, has pushed them into their technological advancement. It is widely noted how, after finding out that many folks who wereless than honest about their ways of work, were using Cymrinite to make human made artifacts which concerned the Venyra greatly. Such pushed them back onto the world stage in more recent years, beginning to work closely with other magically inclined and other races, including the Ferox and Nymphs specifically. They have been mostly pushing forth the ideology of the Age of the Scepter in sharp contrast to Humans, pushing forth the use of magic and Hextech alike. | ||
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|text = In the verdant heart of Ellawren, the Nephi elves stand as gentle stewards of nature's bounty. Born into the sacred duty of nurturing the land and preserving its delicate balance, the Nephi have honed their mastery over flora and fauna through centuries of harmonious coexistence. With deep reverence for the natural world, they weave their lives intricately into the tapestry of the forests they call home. Yet even their pasts, which are largely lost to time and only seen from the views and the teasing from their Venyra and Thalzar counterparts, portray them as barbarians worshiping the moon. At least, that is how they were before the Equilibrium according to the Venyra’s views on the Nephi elves. In the newer age, after such an event, they have grown into their name of the Nephi, most notable for the peculiar birthmarks upon their skin depending on the season they find themselves born in. Those born in the winter having birthmarks like snowflakes, and those born in warmer months with a plethora of plant-like motif marks upon their skin. This is to show just how in tune these elves are with nature, and the natural world, at large. Due to such, animals have an innate trust in the Nephi which goes to show just how long they have worked with - and subsequently lived in - nature. After much of their time spent in nature, they have taken to largely being pacifists unless their territory and even nature at large is harmed. They are swift to resort to violence if threatened enough, but are never ones to fight just to fight but only on the defensive. Something that came to pass after their history and sour end to how it all ended with King Bleiddyn, a notable figure in the Nephi history. | |text = In the verdant heart of Ellawren, the Nephi elves stand as gentle stewards of nature's bounty. Born into the sacred duty of nurturing the land and preserving its delicate balance, the Nephi have honed their mastery over flora and fauna through centuries of harmonious coexistence. With deep reverence for the natural world, they weave their lives intricately into the tapestry of the forests they call home. Yet even their pasts, which are largely lost to time and only seen from the views and the teasing from their Venyra and Thalzar counterparts, portray them as barbarians worshiping the moon. At least, that is how they were before the Equilibrium according to the Venyra’s views on the Nephi elves. In the newer age, after such an event, they have grown into their name of the Nephi, most notable for the peculiar birthmarks upon their skin depending on the season they find themselves born in. Those born in the winter having birthmarks like snowflakes, and those born in warmer months with a plethora of plant-like motif marks upon their skin. This is to show just how in tune these elves are with nature, and the natural world, at large. Due to such, animals have an innate trust in the Nephi which goes to show just how long they have worked with - and subsequently lived in - nature. After much of their time spent in nature, they have taken to largely being pacifists unless their territory and even nature at large is harmed. They are swift to resort to violence if threatened enough, but are never ones to fight just to fight but only on the defensive. Something that came to pass after their history and sour end to how it all ended with King Bleiddyn, a notable figure in the Nephi history. | ||
|below = Cheese | |below = Cheese | ||
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{{RaceListBox | |||
|title = [[Kōjin]] | |||
|color = | |||
|image = 143 (Kojin Akiko).png | |||
|caption = Bloodlines of the Nine Courts | |||
|text = The Kōjin are an ancient race scarcely ever seen beyond their island nation of Kōgen, where they comprise the nine dynastic houses that have guided the empire since before recorded history. Physically resembling both Elves and Infernals, and tentatively categorised by scholars as the former, the Kōjin have preserved their lineages through one of the world's oldest continuous genealogical programmes. Each of the Nine Courts cultivates distinct inherited characteristics, from the martial discipline of the Tōkon to the maritime traditions of the Mizuchi, yet all remain bound beneath the authority of the imperial Kutsushin dynasty. Despite their political prominence, the Kōjin are remarkably few in number, representing only a tiny fraction of Kōgen's population. Their role is not one of hereditary nobility alone, but of stewardship - maintaining institutions, safeguarding traditions such as Enshinjutsu, and preserving a civilisation whose continuity stretches back over four thousand years. To the Kōjin, leadership is measured not by privilege, but by the weight of responsibility carried across generations. | |||
|below = Kōjin | |||
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==Nymphs== | ==Nymphs== | ||
{{RaceListBox | {{RaceListBox | ||
|title = [[Nymphs |Drifted Nymphs]] | |title = [[Nymphs|Drifted Nymphs]] | ||
|color = | |color = | ||
|image = Comm Gayiker15.png | |image = Comm Gayiker15.png | ||
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{{RaceListBox | {{RaceListBox | ||
|title = [[ | |title = [[True Nymphs]] | ||
|color = | |color = | ||
|image = Sylvanyr.png | |image = Sylvanyr.png | ||
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|image = BugMiser.png | |image = BugMiser.png | ||
|caption = | |caption = Survival Creates Triumphs | ||
|text = The Tzchaari have been around for several thousand years, hidden away on the isles of Ktzch, home to the race of insect humanoids off the East Coast of Ellawren. Grand artisans that have made their mark on the world at large due to the silks they produce alongside the unique art that has become a commodity for many. Once deriving from a tree known as the Chaarin that rose deep from within the world, they now survive in the pale stump of the tree itself. With a variety of different types of Tzchaari, they seem to live according to the Ktch’zaar Hivearchy, a series of creeds and the name of the council that runs the Tzchaari at worldwide. | |text = The Tzchaari have been around for several thousand years, hidden away on the isles of Ktzch, home to the race of insect humanoids off the East Coast of Ellawren. Grand artisans that have made their mark on the world at large due to the silks they produce alongside the unique art that has become a commodity for many. Once deriving from a tree known as the Chaarin that rose deep from within the world, they now survive in the pale stump of the tree itself. With a variety of different types of Tzchaari, they seem to live according to the Ktch’zaar Hivearchy, a series of creeds and the name of the council that runs the Tzchaari at worldwide. | ||
|below = Tzchaari | |below = Tzchaari | ||
}} | |||
==Merethae== | |||
{{RaceListBox | |||
|title = [[Merethae]] | |||
|color = | |||
|image = noimg.png | |||
|caption = Guardians of the Water | |||
|text = Once thought to be mythical, the Merethae, or ‘Merfolk’ as they are colloquially termed, are a sapient people native to the oceans of Pannotia, with populations also inhabiting major inland seas and large freshwater lakes across the known world. Known for their extraordinary diversity in form, culture and physiology, the Merethae are a highly adaptable people whose societies range from nomadic pelagic clans, to complex, sedentary civilizations anchored around reefs, trenches, and lacustrine basins. While often grouped together under a single name, the Merethae are an incredibly complex people that encompass numerous distinct forms, each shaped by their local environments, resulting in a wide variation in appearances. Their versatile and long history of interaction with the oceans of Pannotia and its deep-seas have made them the single most influential non-landbound peoples in Pannotia’s historical records. As of the current era, six Merethae subgroups have been identified: Thamereth, Lumereth, Kelmereth, Vormereth, Samereth, and Nermereth. | |||
|below = Merethae | |||
}} | }} | ||
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Latest revision as of 06:44, 24 July 2026
From the proud and resilient humans, who embody the spirit of adaptability and ambition, to the graceful and enigmatic nymphs, guardians of nature's beauty, and the steadfast dwarves, masters of craftsmanship and tradition, each race brings its unique essence to the realm. Amidst this rich tapestry, you'll encounter the Ferox, an animalistic race embodying the wild and adventurous spirit of exploration, and the Undead, haunting reminders of the complexities of life and death. Dare to traverse the realms as an Anomaly, a being from distant dimensions, or embrace the rich history of the Venyra, heirs to ancient magic and lore. As you navigate the intricacies of Pannotia, forge bonds, unravel mysteries, and embark on epic adventures, remember that your journey is but a thread in the grand tapestry of existence, waiting to be woven into the fabric of legend.
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Elves
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Eiruks
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Nymphs
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Infernal
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Anomalies
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Ferox
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Tzchaari
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Merethae
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