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Revision as of 18:03, 14 October 2024
The Tzchaari have been around for several thousand years, hidden away on the isles of Ktzch, home to the race of insect humanoids off the East Coast of Ellawren. Grand artisans that have made their mark on the world at large due to the silks they produce alongside the unique art that has become a commodity for many. Once deriving from a tree known as the Chaarin that rose deep from within the world, they now survive in the pale stump of the tree itself. With a variety of different types of Tzchaari, they seem to live according to the Ktch’zaar Hivearchy, a series of creeds and the name of the council that runs the Tzchaari at worldwide.
Physical Appearance and Biology
The Tzchaari are easily noticeable due to their rather unique appearance and biology, that of a humanoid insectoid race and a group of three designated guilds they are a part of. They are mostly broken up into the specific jobs they have all grown to have naturally through the years. While they present various appearances and aesthetics that go from Praying Mantis’, Bees, Butterflies, Ants, and many more, they have very little effect on what subrace they are a part of. While most subraces have specific physical traits to make silks, or tougher skin, or even thin wings, many of these can be crossed aesthetically between them but have a main subcategory they fall under. So a butterfly based Weaver is entirely fine, as they just can’t fly due to their weight but still have the wings.
First are the Weavers, also referred to as the artisans and are the most common people tend to meet given how much of them exist in the Tzchaari as a whole. They are known for the unique extra sets of arms, some having two sets or a single additional set along with being able to make a silk, something called Zaar-Ti, from their center that they use to create grand tapestries, clothing, and other such items. However, these arms cannot hold heavy weaponry unless they meld their arms together to do so.
The second grouping are known as the Bulwarks, having stronger shells instead of multiple arms as the Weavers do, making them more capable of fighting rather than crafting, yet they are known for being the protectors of the Tzchaari. They are typically the ones seen on the frontlines for those who attempt to wage war against their people as well as being seen as guards, warriors, and other such combatants. However, most Bulwarks while having a deceiving appearance are rather gentle despite the competitive nature they have.
And the final group are known as the Harbingers, typically smaller than the other two and are known for being of winged descent, however, they cannot fly and hold their weight up for long. It is mostly glorified gliding; it grants them when they are on foot and out in the world at large. They are the second most common Tzchaari that is seen outside their lands, adventuring at large throughout the world.
Mentality and Creed
Being a people that are steeped in artisan culture, many of the Tzchaari are frequently seen as dreamers, philosophers, and even a bit odd. Each guild of these insectoid humanoids have their own varying degrees and personalities. Yet many of them still work in harmony in accordance to the Ktch’zaar Hivearchy. A series of creeds and philosophies they live by and are just part of the day to day life rather than being an actual religion itself, a race actually known for their welcoming nature to other religions being introduced and spread throughout.
The Weavers are the ones that seem to be the dreamers, their minds frequently lost in the clouds, and philosophical. While typically rather gentle, they can also be extremely picky when it comes to the arts, even being seen as too constructive when giving criticism outside of their own race. However, such critical thinking is seen as a positive when addressing other Weavers and is a way of being seen as equal when one gives their opinion on another's art. They are still rather welcoming any and all they come across unless insulted.
Meanwhile, those born of the Bulwarks can be seen as a bit brutish, awkward, and otherwise a bit blunt. However, this mostly stems from their own culture of getting straight to the point and live in a state of constant challenges to be the best amongst themselves. They are immensely competitive, whether it be in terms of strength or something else that they have made into a competition. Yet, they also thrive off of proper sportsmanship, holding respect for others when beaten during such.
Finally the Harbingers, ironically enough, are seen as the most jovial and outgoing of the Tzchaari, almost naively so and are unendingly curious when it comes to things they don’t know about. Inquisitive by nature, they constantly strive to learn more and is much of the reason as to why they are some of the best scouts in the Ktch’zaar. They adore learning and teaching others, many times becoming teachers for others in the hivearchy.
Language
The Tzchaari are an insectoid race with a rather unique language that isn’t verbally spoken but that of clicking and other such noises created from a set of mouth like mini-mandibles that form on the outer section of the mouth for some, and inside the mouth for others to be able to communicate with others at large. But due to their artisan nature, they are equally capable of speaking other languages with the main mouth that they have rather than using these miniature mandibles to only be able to converse.
Naming Convention
The naming process for many Tzchaari are that of hard tch noises or long drawn out chipper a’s,u’s, or o’s. However, many are known to create a simpler name for those outside the race to be able to pronounce with ease.
History
Before the great Equilibrium that raged across the world, wiping out much of history and other such empires, the Tzchaari were a race long forgotten to the world at large. Not much is known about such a group, said to have been humans that had been trapped away in between the Feywilds and the world at large in a strange limbo of islands that were spread throughout a giant tree that is referred to in even modern times as the Chaarin. A large ethereal tree that had large roots spreading throughout and connecting the islands at large on one main island. Said tree reached far up into the clouds above, some even claiming it breached as far as the Feywilds. But no one had ever gone far enough up to explore such a claim. Said tree was claimed to have grown during the Equilibrium itself to protect the inhabitants of the islands, from the people to animals and flora alike.
While most of history during this time is shaky for the Tzchaari, one thing is certain, they had been protected by the magic seeping from the Chaarin, hiding away in the tree itself when any sort of destruction began. And whatever magic it had, had warped them to be that of insectoid like humanoids so they may continue to thrive in the wild lands that they now found themselves on.
Post Equilibrium Even after the Equilibrium hit, the Tzchaari spent their time learning from their surroundings and exploring the islands surrounding Chaarin itself. However, that explorative time would be the beginning of the end for many of them. The first people of the Tzchaari race would soon find themselves in a struggle for power as a sickness soon invaded on the first winter they had been hit with. Many were wrought with a strange brittleness to them and flaking of skin, something they soon came to call The Burning Death. A bitter part of their history that even now the Ktch’zaar Hivearchy is trying to remedy to this day despite it being years ago that this occurred. Many who were plagued with the sickness, were locked away in hopes of preserving what little of them remained, and the pain was said to get so bad that it burned them from the inside out.
Those of the first guildmasters rose during such an occasion, Llchtricora the first of the Weavers emerged during this time as a guiding light despite the destruction caused from the first winter in the Chaarin Isles. She had risen to leading the remaining survivors to the higher levels of the Chaarin tree itself, using her unique talents of weaving and even guiding others despite knowing little herself. They’d make large fabric tents built on the side of the tree and apply the tough outer shell of the tree that they had managed to chip away as a base. Such a place remains, known as Tchricora’s Observatory at the highest point of the Chaarin Stump. Using such to the advantage of the Tzchaari people, both to be able to see from a higher vantage point and to keep those ill away from the people who were not infected.
Soon after, the second of the guildmasters rose during this time, Tchvoor, an older Bulwark who remained with a group of older Tzchaari to take care of the sick and when it began to be too late, seal them away in specially crafted clay prisons at the edge of the roots near the water's edge. Such a place would soon become known as The Forgotten Voor Pillars, a cruel reminder of what their choices meant for their people in times of desperation. And a cruel mockery to a once noble Bulwark who had to make irreversible choices for many of the populace. He was one of the last to become ridden with The Burning Death, and some even say he was the last defender against such.
During the chaos between the choices of the other two guildmasters, the third was the youngest of them to come to such a title. Chirin, a Harbinger, was one of the few who had ended up surviving the illness after a delirious attempt to escape such a sad fate which had led them to stumbling upon the cure deep in the Chiiri Forests. Upon initially finding the first signs of the sickness, they had fled which led them to finding a unique tree whose sap was sweet as nectar and the nearby rivers provided enough for them to survive far past the usual sickness incubation period. So the curious, and perhaps a tad bit resentful, ended up further testing the sap and area before returning to the Chaarin tree with their findings.
This was the beginning of the Ktch’zaar Hivearchy, although at the time it was known as the Foundling Trio’s guidance that kept any other power vacuum from occurring. A balance was formed between the three, granted the third was the second in command to Tchvoor after his passing named Voorchi. They were able to stabilize the broken Tzchaari, and gave the guiding stones for future generations.
The Kindling of Chaarin While the next hundred years and beyond passed by without much note beyond the architectural marvels, intricate craftsmanship of a main city known as Ktch’zaar at the base of the Chaarin tree. That soon changed one fateful spring day, although much of the history before that is lost to time beyond what the storytellers now speak of. The great Chaarin Tree was first noticed to have been drying out in the weeks leading up to it, and Llchtricora was the first to bring this up to the other Foundlings. Yet, not much could be done in the short time frame leading up to it. It is said that the sky suddenly turned a hazy orange hue and dark flecks began to spread throughout the sky, leaving a hazy blanket to fall over the Tzchaari. While most were accustomed to the strange colors the leaves of the Chaarin tree turned into way above the clouds above, this was frighteningly different. Then the cracking of what some assumed to be thunder before large branches would begin to fall down onto the Chaarin Islands made the situation much more real to the people of Ktch’zaar.
The Foundlings, with the limited time they had, made the decision to split up throughout to do what they could to gather those under them and order them to lead the others to safety from the flames spilling from the tree above. Yet nothing could prepare them all for the dark ash descending from above, further confusing the masses. While the trio remained from before, having lived long years of life, made a final decision amongst themselves after meeting up one final time. What became of them, no one is certain beyond that they had disappeared into the upper levels of the Chaarin tree itself after guiding many of the people to the lower levels of the tree base. Deep near the roots where safe houses had been created in hopes of protecting themselves from another plague now being used for a different purpose. In these protective caves, there were hidden pathways to boats meant to help them get in contact with those outside the Chaarin Isles, to be the meet up point for those who survived the devastation.
And once the remaining people of the Tzchaari found themselves on the docks, much of the destruction had fallen to a frightening silence that none of them were prepared for. The great Chaarin tree had been charred away, and whatever had occurred over those hours spent underground and further travel to the docks on the farthest island, left the top of it toppled over and sinking into the ocean surrounding them. Thus, for the final time, they were left without leadership until three more rose to the occasion and began rebuilding anew.
The Guildmasters of Ktch’zaar Hivearchy As the Tzchaari began rebuilding from ruin once more, a group had formed at this point to create a new formation of governance over the people. Given how the past trio had worked for what the Ktch’zaar needed from them, they created the three guilds in their honor. Such a group was dubbed the Ktch’zaar Hivearchy in memory of the first city that was created on the Chaarin Isles.
The Weavers were to be led by Llchtricora’s child, Vchria who was put forth by many for their dedication to their mother’s work and their intense work ethic. Which soon proved to be the correct decision as the Weavers flourished underneath their leadership beautifully, becoming some of the best architects and painters out there. They were the starting point for the steadfast dedication to constantly learning and achieving artistic heights, their name becoming quite popular throughout lands outside the Chaarin Isles. Some of their works hang in the halls of many of Provinciere’s elite.
Meanwhile, the Bulwarks were further trusted with protecting many of those within the Ktch’zaar Hivearchy, and encouraging sports in between such long periods of working. And the one who rose to leading the Bulwarks, even now, is Ptchrechor who had worked her way up through the ranks. Despite being seen as a poor choice given her sometimes childish nature and playfulness unbefitting someone who is supposed to be a beacon of strength for the people, has proven quite effective under her leadership. Using the guise of sports and games to further connect the people and those who are meant to protect them after the first of the Guildmasters ill choice to let others suffer while locked away.
The Harbingers were a bit more complicated to come to a decision, many picking one who was actually not in the Isles at the time of such devastation. Tzvharin, the young son of one of many who had perished during the loss of the Chaarin Tree itself. He had been away on a trading vessel near Ellawren, attempting to barter with the Venyra and Thalzar for goods in return for the silk they had and unique paints. Yet, upon his return several months later, and with a forced short grieving period, was thrown rather unceremoniously into working with both Ptchrechor and Vchria who had already grown accustomed to their roles. While initially rocky, especially with surprising outbursts from the Harbinger, it was soon smoothed over as the Guildmasters fell into place proper.
During this time period, the Ktch’zaar Hivearchy was soon used as the name for the guiding principles for those who needed advice to look to. A series of small sects forming, advice used from the time of the Foundlings to look back on and reflect upon.
Now in more modern times, as the Guildmasters have long since been in their roles for hundreds of years at this point, the process of voting in new Guildmasters has come into question. But many do not see it as an issue as they have worked out fine for the Tzchaari at large so far, so there is nothing to replace or fix. The only concern being that of the aging Guildmasters, but many could live upwards of a thousand, so who’s to say. Many have begun to voice concerns of trading with those outside the Chaarin Isles as well, something they had begun to do more and more as the years progressed. While most are welcoming, if just a tad bit weary, of those they do not know, a trading hub was soon created on one of the outer isles to encourage further interactions.
Many are pushing for opening up the main island as well to traders in the main city of Chvrimm, located in the center of the Chaarin Stump on top of what is now known as the remains of Ktch’zaar. And while they have recently begun accepting delegates from afar, not many have come to visit despite it all. Either due to largely not accepting such interactions, to simply weariness of such people.
Society and Culture
Family
Strangely enough, contrary to the belief of many, they do not lay eggs or anything of the sort but instead Tzchaari can create woven cocoons known as Vchrae. A silk like cocoon that those who created such can carry with ease and care for over several months until a young Tzchaari emerges from the cocoon, which is frequently referred to as Chrysalis Day which is akin to one's birthday from other such races. Notably, when young Tzchaari emerge from the cocoon, it is utterly random on what subrace they are, no matter the parent. They are all raised the same regardless, entirely fixated on family units taking prevalence above all else.
Most Tzchaari families can range from single parent households to large groups living in a single abode that they continuously add to as they grow such a family. Large families are frequently more common as they enjoy the camaraderie and heavily lean into the concept of it takes a village to raise a child. Romance and other such courtships can be a whirlwind of either monogamous or even poly based families as long as communication is given and consent from both sides. It has been noted that two people are not needed for the creation of a young Tzchaari but rather a specific time spread out throughout the year where they are able to create such silk. Such a time being a month long period in the beginning of spring and a month long period in the beginning of winter.
Gender rarely ever plays a role in romance and family roles, but rather the personality and care they bring to each other. There have been plenty of family units with two mothers raising a child to even four parents of varying genders raising children. However, the Tzchaari are rather stern when it comes to how children are treated and have an exceptional support system for any that are displaced due to varying reasons. Many who become orphans are swiftly brought into large families due to the focus on making sure everyone is cared for equally in the Ktch’zaar Hivearchy.
Gender Roles
When it comes to genders and the various roles either one seems to take up in other races and cultures, the Tzchaari have very little differences between the two genders. Most of the time they rarely take up any sort of gender labeling beyond to make it easier for other races to distinguish between them when it comes down to it. However, there are obvious feature differences as the males of the race are duller in coloring in comparison to the females having brighter or softer coloring in comparison.
With roles being mostly split equally between the two genders, and even beyond that with their rather open minded nature, the more masculine leaning of them tend to actually be more of the home caretakers when it comes down to it. Many excel in the creation of fabric, architecture, paintings, and all sorts of artistic endeavors along with cooking. While the more feminine leaning individuals take up more leadership and combative roles, that is something that has been observed from other races looking in when in reality many of them just take more freedom in what they personally prefer.
Clothing
Given the nature of the Tzchaari and how their society has been set up to this point, clothing is an important part of their culture in its entirety. Fine fabrics and draping cloths with carefully done needlework on each piece of cloth is a point of pride for any individual in the Tzchaari race itself. Most of the time, the way one dresses is an important way to tell of how they hold themselves and if they are a person of importance and even how respected they are in their own small societies they’ve created over time.
It is also immensely important regarding what life cycle they are in, using it as a way of determining big life moments in a Tzchaari’s life. Children tend to wear singular color based clothing with minimal designs as they are seen as a new, blank slate at life and are heavily encouraged to begin honing their skills. As they get older, it is obvious as lopsided stitching either from themselves or others that they find close to them in family units and even other children help them grow and learn. Some take up learning to dye fabrics to create fancy patterns alongside such stitching if they deem themselves unable to take such a task up, yet creative expression in all forms are encouraged at a young age no matter what.
As they get older, teenagers and those who are coming of age begin to create something called a Kchevii, something that is deemed extremely important for any young Tzchaari. However, it is not something they themselves wear but is something they gift to an important figure in their life and is a self-declaration of them now leaving their family to then create their own self along with reaching beyond to begin work beyond. The Kchevii itself is an elaborate formal outfit itself made of specially dyed and embroidered fabrics, either in the form of a dress, robe, or even shawl that is worn on special occasions and during the Ktch’vorr Festival, one that was made as a memory for those who lost their lives in the destruction of the top of the Chaarin Tree.
Otherwise, for day to day wear, they tend to wear something known as Vchrins for more feminine leaning individuals which are long flowing dresses with a center design piece that goes from across the shoulders, down the middle of the dress and sometimes tapers off before the end of the dress or even expands down to the tips of it. Typically with a white base of fabric and then with the center design being that of any other color a Tzchaari prefers. Meanwhile, for the more masculine leaning individuals, an outfit known as the Vchrii that is a similar outfit but made with a loose fabric shirt and pants of similar aesthetic with the tips of the sleeves and bottom of the shirt have such elaborate designs upon them.
However, many Tzchaari are known to highly respect local customs and are entirely enthralled with new clothing concepts so they are frequently seen having a variety of different clothing styles inspired by various other races and cultures, typically finding one they are fond of when out traveling and have been known to take to outside clothing inspiration when not around other Tzchaari.
(For individuals curious on a more visual representation, the clothing for the Tzchaari is heavily influenced by both Ethiopian Eritrean dresses and traditional Indonesian clothing, the coming-of-age clothing called a Kebaya is a good idea regarding formal wear.)
Cuisine
While not as highly regarded as arts such as tailoring, architecture and painting, it is still held in high regard. However, they tend to focus more on foods with a sticky rice base that is typically paired with a meat of some kind. Surprisingly, steamed foods are a frequent part of their diet after they soon found out crafting specially made baskets to steam dough and meat for easier meals throughout the day and to keep active. One particularly notable food item they tend to be known for is something known as a Tzin-Paar, an item akin to a large steamed dumpling with a focus on lamb, gravy, carrots, and rice tucked into the dumpling itself.
Typical meats of beef and lamb are prominent throughout, yet that does not mean they are not fond of sweeter items as well. Focusing on the sticky rice aspect, they are known for preparing fruit based sticky rice and even rice puddings given their dependency on rice fields and how low the islands they live on are. However, a lot of their meat for their dishes are imported so fish is a more prominent meat used in most homes and family dinners.
During more extravagant times, typically during national holidays or even just larger family gatherings, it is not uncommon for feasts to be held of spiced meats, vegetables, fish, soups, and rice since such events are a time where families come back together after long months or even years apart depending on the individual.
Art
Tzchaari, at their core, are artisans. And it shows in the plethora of art focuses they mainly have and the trades they keep up outside of the islands they live on. Most of the art focuses on weaving and cloth making, tapestries are a huge part of them as a whole society. Using such tapestries as a way to tell of history rather than usual written history, although they do have such records in the library of Tzrinch. Yet, they still focus on weaving to tell a story, using it as a means of continuing generations of families with clothing making and generally making various pieces of cloth.
Painting for the race is also immensely important, the creation of paints, and even dyes, being seen as highly sought out professions in the Tzchaari culture. Painters are held in high regard as storytellers and keepers of history, also being known for elaborate paintings, murals, and the various surfaces they focus on, one such major point being murals on ceilings from notable artists that have begun to make themselves known in the world. Meanwhile, paint makers and dye makers are held by long standing families that have made it a worthwhile business industry and have been known to cause frequent debates amongst artist circles of who has the best paint or what the slightest difference in colors made from one maker to the other.
While known for great artists and painters to come from the Tzchaari, architects are also held in high regard. Known for making works of art out of large stone buildings, to even making use of clay into elaborate buildings that stand out amongst others.
Music
The Tzchaari are known for intricate designs regarding lutes, lyres, harps, guitars, violins, violas, cellos, and even large bass’ given their affinity for string instruments and woodworking skills. Most of the music they are fond of is that of elaborate plucking of these instruments and the deft work of the bow against the strings of any violin or viola. Yet, for the most part, music is kept for more formal occasions or playfulness in family’s with a drum and singing yet it is not widely done too often.
While immensely curious about wind instruments and other such music held by other cultures, due to their mouths and awkward nature it is to play other such items, they stick to learning such with strings if any individual wants to learn music. They aren’t as well tuned with the more musically based talent of the arts, rather focusing on the creation of such instruments, being some of the most talented instrument carvers due to their cautious and art-focused nature.
Architecture
While most would assume that such a race would make their homes within the hollowed out Chaarin Tree, or at least what remains of such and while they do to some degree, it is not their only piece of architecture that they use. While a temple has been built in the hollowed out remains of the large Chaarin Tree stump, the outer entrance has been fashioned into that of a large stone building that molds into the stump itself.
Many elaborate architects that come from Bulwarks of the Tzchaari race surprisingly enough are known for the ornate style of Terra Cotta based homes and decorations on the streets of many of the cities on the Chaarin Isles. A surprising amount of stone also remains part of various homes they create in the various towns and cities of many urban jungles they’ve carefully crafted over the years. Some believe it is created to withstand any future possible damages from fire if the Chaarin tree is to ever regrow to its fullest and another Kindling occurs. Despite such beliefs, the architects of the Tzchaari people make it to be both incredibly strong but equally beautiful in each design they craft into the stone and terra cotta.
Large buildings are made with curved windows and pointed tops at the very tops of large buildings while many smaller ones are made with intricate designs on the walls to make up for flatter rooftops and stone railings. While the colors are typically made of rusted clay or pale sand bases, other choices of colors are also seen dotting the landscape making it a colorful array of architecture throughout any Tzchaari based city. They are extremely fond of colored glass and the various art pieces that are done in stained glass that are common in more communal buildings and political buildings.
Sports
Unsurprisingly, each individual subrace has their own specialty sport that was created for ease of play between them along with a concept of various games that are used as a sort of championship to celebrate each group and to see how they adapt to each other's sports of choice. However, there is one particularly universal sport they all take part in, something that had been initially created to follow the path of the previous Harbinger’s route to get away from the Chaarin tree and back.
Such a sport is called The Ytch’ru Running, a Pentathlon that focuses on the sprint from the tree, cross-country jumps over small rivers and beneath large roots of the tree, a high jump based on climbing a marked tree on the course, and then gliding from the top of it either from the wings of particular individuals or a glide wing set that only lets individuals get so far down before they’re back on foot sprinting back to the end of the track. Typically such a game has a team of five individuals, typically made up of a variety of different Tzchaari for the best outcome. However, most of the time, Harbinger’s make up a lot of the gliding and team leader folk for such a game.
Another particular sport is known as Weaver’s Cross, a ball game of sorts made primarily of weavers who guard large net hoops and attempt to get it into an opponent's hoop across the way. Typically in groups of three to four individuals, it is not unheard of Bulwarks and Harbingers being brought in as well to help with passing the ball to attempt to get it into an opponent Weaver’s hoop. However, the game exists to let them use their silk weaving to either trap the ball or create temporary barriers in small five second intervals before they are unable to for two minutes. The game is won after a period of twenty minutes and whoever has the most points from getting it in an opponent's hoop. Oddly enough, this game is known to be played with teams going against two other opponent teams at the same time for a total of three teams on play at any given time.
Finally, the Bulwarks do have their own variety of games to play, typically in a variety of strongman competitions from mud wrestling, boulder toss, and even a variety of team building exercise based games like capture the flag. Most of their games have been adapted from outer races visiting inland that they took to and adapted into their own. Yet, they have one peculiar game known as Last Watchman, which is a play on a sentry unit game that they have gathered over time. Typically played in teams of two, several Bulwarks and even other Tzchaari if they wish to play, are to walk down a designated area or path and the opposite team is supposed to tag the opposing team’s last player in line to ‘tackle’ them out and become part of the other team. However, once down to the last player on one team, if they realize before they’re tagged, they call out ‘Last Watchman’ and can win the game as such or if all in the opposing teams line is absorbed into the other team. The goal is to see how aware they are and to not look over the shoulder to do so.
Leisure
At their core, balance is immensely important to the Tzchaari culture, even going as far as encouraging vacation time away from work during later years in their lives to focus on leisure time and hobbies to further bond with younger and newer generations. While feasts and sports are a common activity for such, each particular subgroup of Tzchaari have their own specific activities that are common to do in communal areas so others may join in or learn.
The Weavers specifically have knitting circles that work in a sort of patch work design to make blankets for others or even assisting the children in their tailoring projects if they are taking up such work. Each knitting circle is known for the patchwork blankets that tell stories of new friends, old memories, and new beginnings. Although, young Weavers knitting circles are known for crass humor and pranking when particularly bored…
Bulwarks are known for pottery making and painting in their off time surprisingly despite the large and almost brutish stature of each one. A common pastime of pottery making competition comes into play frequently during this time, which sometimes ends in overly elaborate creations but jovial camaraderie all the while. Younger Bulwarks are known for painting the previous pottery items while the older individuals tend to make them, a way to slowly be introduced to such before making items themselves.
Meanwhile, the Harbingers are collectors and explorers even in their leisure time, collecting sea glass by the sea and washed up tokens to give to others. Some have taken to even hiding their own special items to then task others to retrieve in a sort of scavenger hunt to keep them entertained and to keep energy in check from sitting too long. However, older individuals do tend to take leisure time to nap more often than not, reading books from new authors and other races all the while as well.
Yet, as a whole amongst the entire community of the Tzchaari, music brings them together more often than not in most communal event areas during particularly slow days. During times of rest, many are found to be creating music from either singing, strumming guitars, or even drums and tambourines made by younger individuals who wish to be particularly noisy despite the down time. It is a time to enjoy and just exist amongst each other, dancing and even other leisure activities occur in tandem around these moments of musical merriment, a way to enjoy life with many.
Religion
Most Tzchaari don’t worship a set religion of any sort, being rather open to most religions or even cults brought to them actually. However, most know of the Ktch’zaar Hivearchy Philosophy which is a series of tenets based on what the foundling trio had made their doctrines for an easier life for the Tzchaari as a whole. Such tenets are surrounded by each founder and what they had accomplished in their lives and what they frequently spread amongst each of them. Some of the more major ideas held by such a philosophy are as follows;
- To be able to adapt in times of hardship, yet still remain open minded for those around you and to keep family close in mind as it takes a village to raise even the smallest of Tzchaari.
- That there are no gods but the gaze of ancestors that await any individual for final judgment at the end of one's life is to be kept in mind at all times.
- The scales of good and evil are constantly being weighed and for each evil action one may do, a balance must be struck to be able to have ease in life or karma will react accordingly.
- To respect the past, action must be taken to the future and that progress is immensely important to the Tzchaari as a whole and learning at large is a huge part of such.
Some, however, have taken to creating cults and have pressed for raising the Foundling Trio to godhood given the focus on respect of the ancestors. While it is not universally agreed upon, many still focus on the main tenets that the foundlings focused on themselves. Some have taken to calling each section of the tenets in fond recollections of each individual part of the trio, and have been dubbed as; Llchtricora’s Wisdom, Tchvoor’s Strength, and Chirin’s Ambition.
Trivia
- The Forgotten Voor Pillars is actually home to a huge surrounding population of morticians, seeing as respecting the dead is an important part to the Tzchaari culture at large and their focus on ancestors.
- While a heavily art-based society, they have a surprisingly large standing military due to the previous situations in the past, mostly for the comfort of their own people.
- The Tzchaari are actually known for the fabrics they create and the astounding amount of brilliant architects to come from them.
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