<?xml version="1.0"?>
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	<id>http://gearsofgaludonwiki.com/index.php?action=history&amp;feed=atom&amp;title=Eliminator</id>
	<title>Eliminator - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://gearsofgaludonwiki.com/index.php?action=history&amp;feed=atom&amp;title=Eliminator"/>
	<link rel="alternate" type="text/html" href="http://gearsofgaludonwiki.com/index.php?title=Eliminator&amp;action=history"/>
	<updated>2026-06-06T21:09:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>http://gearsofgaludonwiki.com/index.php?title=Eliminator&amp;diff=2132&amp;oldid=prev</id>
		<title>Bimberi at 21:48, 29 April 2026</title>
		<link rel="alternate" type="text/html" href="http://gearsofgaludonwiki.com/index.php?title=Eliminator&amp;diff=2132&amp;oldid=prev"/>
		<updated>2026-04-29T21:48:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:48, 29 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Marked Shot'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Marked Shot'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A '''DEX''' attack dealing '''1d2/1d4/1d6 damage''' based on their points in Gunslinger. The Gunslinger uses a '''6-round''' cylinder; the sixth '''round''' deals '''double damage''', after which they must '''Reload''' before attacking again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranged &lt;/ins&gt;'''DEX''' attack dealing '''1d2/1d4/1d6 damage''' based on their points in Gunslinger. The Gunslinger uses a '''6-round''' cylinder; the sixth '''round''' deals '''double damage''', after which they must '''Reload''' before attacking again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| No Cooldown&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| No Cooldown&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Attack&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Attack&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Seige Shot'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Seige Shot'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A heavy '''STR''' attack dealing '''1d8/1d10/1d12 damage''' based on their points in Artillerist. Due to the weapon's size, this attack '''cannot''' be used in the same turn as moving.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A heavy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranged &lt;/ins&gt;'''STR''' attack dealing '''1d8/1d10/1d12 damage''' based on their points in Artillerist. Due to the weapon's size, this attack '''cannot''' be used in the same turn as moving.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| No Cooldown&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| No Cooldown&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Attack&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Attack&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Hunter's Shot'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Hunter's Shot'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A measured '''STR''' attack dealing '''1d8/1d10/1d12 damage''' based on their points in Ranger. The Ranger targets weak points, dealing the enemy's '''CON attribute''' as '''flat bonus damage'''.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A measured &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rangedd &lt;/ins&gt;'''STR''' attack dealing '''1d8/1d10/1d12 damage''' based on their points in Ranger. The Ranger targets weak points, dealing the enemy's '''CON attribute''' as '''flat bonus damage'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| No Cooldown&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| No Cooldown&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Attack&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Attack&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bimberi</name></author>
	</entry>
	<entry>
		<id>http://gearsofgaludonwiki.com/index.php?title=Eliminator&amp;diff=2101&amp;oldid=prev</id>
		<title>Bimberi at 09:14, 3 April 2026</title>
		<link rel="alternate" type="text/html" href="http://gearsofgaludonwiki.com/index.php?title=Eliminator&amp;diff=2101&amp;oldid=prev"/>
		<updated>2026-04-03T09:14:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:14, 3 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eliminator Mechanics&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunslinger&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|colspan=&amp;quot;4&amp;quot;|A high-complexity talent reliant on ammo management and a powerful sixth shot. The Gunslinger is a mobile sharpshooter specializing in ricochets and trickshots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|colspan=&amp;quot;4&amp;quot;|A high-complexity talent reliant on ammo management and a powerful sixth shot. The Gunslinger is a mobile sharpshooter specializing in ricochets and trickshots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bimberi</name></author>
	</entry>
	<entry>
		<id>http://gearsofgaludonwiki.com/index.php?title=Eliminator&amp;diff=2003&amp;oldid=prev</id>
		<title>Bimberi at 13:27, 28 March 2026</title>
		<link rel="alternate" type="text/html" href="http://gearsofgaludonwiki.com/index.php?title=Eliminator&amp;diff=2003&amp;oldid=prev"/>
		<updated>2026-03-28T13:27:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:27, 28 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Trick Shooter'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Trick Shooter'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The Gunslinger's &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks &lt;/del&gt;can ricochet, allowing them to either deal half damage to a second target, or bypass Line of Sight (attacking at '''Disadvantage''' in either case).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The Gunslinger's &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marked Shots &lt;/ins&gt;can ricochet, allowing them to either deal half damage to a second target, or bypass Line of Sight (attacking at '''Disadvantage''' in either case).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| N/A&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| N/A&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Passive&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Passive&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bimberi</name></author>
	</entry>
	<entry>
		<id>http://gearsofgaludonwiki.com/index.php?title=Eliminator&amp;diff=2002&amp;oldid=prev</id>
		<title>Bimberi: Created page with &quot;A specialized long-range marksman, the Eliminator focuses on strategic positioning and lethal precision to neutralize high-priority targets from afar. They represent the pinnacle of focused lethality, always searching for - or creating - the perfect opening.  {| class=&quot;wikitable&quot;} |+ Eliminator Mechanics |- |colspan=&quot;4&quot;|A high-complexity talent reliant on ammo management and a powerful sixth shot. The Gunslinger is a mobile sharpshooter specializing in ricochets and tric...&quot;</title>
		<link rel="alternate" type="text/html" href="http://gearsofgaludonwiki.com/index.php?title=Eliminator&amp;diff=2002&amp;oldid=prev"/>
		<updated>2026-03-28T13:26:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A specialized long-range marksman, the Eliminator focuses on strategic positioning and lethal precision to neutralize high-priority targets from afar. They represent the pinnacle of focused lethality, always searching for - or creating - the perfect opening.  {| class=&amp;quot;wikitable&amp;quot;} |+ Eliminator Mechanics |- |colspan=&amp;quot;4&amp;quot;|A high-complexity talent reliant on ammo management and a powerful sixth shot. The Gunslinger is a mobile sharpshooter specializing in ricochets and tric...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A specialized long-range marksman, the Eliminator focuses on strategic positioning and lethal precision to neutralize high-priority targets from afar. They represent the pinnacle of focused lethality, always searching for - or creating - the perfect opening.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;}&lt;br /&gt;
|+ Eliminator Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|A high-complexity talent reliant on ammo management and a powerful sixth shot. The Gunslinger is a mobile sharpshooter specializing in ricochets and trickshots.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; text-align:center;&amp;quot;| Name&lt;br /&gt;
!style=&amp;quot;width:72.5%; text-align:center;&amp;quot;| Description&lt;br /&gt;
!style=&amp;quot;width:10%; text-align:center;&amp;quot;| Cooldown/Cost&lt;br /&gt;
!style=&amp;quot;width:7.5%; text-align:center;&amp;quot;| Action Type&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Marked Shot'''&lt;br /&gt;
| A '''DEX''' attack dealing '''1d2/1d4/1d6 damage''' based on their points in Gunslinger. The Gunslinger uses a '''6-round''' cylinder; the sixth '''round''' deals '''double damage''', after which they must '''Reload''' before attacking again.&lt;br /&gt;
| No Cooldown&lt;br /&gt;
| Attack&lt;br /&gt;
|-&lt;br /&gt;
| '''Full Cylinder'''&lt;br /&gt;
| The Gunslinger performs a standard '''Reload''', preparing their weapon for the next '''6 rounds'''.&lt;br /&gt;
| No Cooldown&lt;br /&gt;
| Action&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Trick Shooter'''&lt;br /&gt;
| The Gunslinger's attacks can ricochet, allowing them to either deal half damage to a second target, or bypass Line of Sight (attacking at '''Disadvantage''' in either case).&lt;br /&gt;
| N/A&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| '''Quick Draw'''&lt;br /&gt;
| A rapid, practiced reload grants the Gunslinger '''3 rounds''' immediately.&lt;br /&gt;
| 3 Turns&lt;br /&gt;
| Free Action&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| '''The First Draw'''&lt;br /&gt;
| Spending all remaining '''rounds''', the Gunslinger unloads them in a rapid succession of Marked Shots against a single target. All but the last attack are made with '''Disadvantage'''.&lt;br /&gt;
| Once per Week&lt;br /&gt;
| Action&lt;br /&gt;
|-&lt;br /&gt;
| '''Fast Hands'''&lt;br /&gt;
| When a Marked Shot misses, the Gunslinger may choose to discard an additional '''round'''.&lt;br /&gt;
| No Cooldown&lt;br /&gt;
| Reaction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;}&lt;br /&gt;
|+ Artillerist&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|A specialized long-range crowd controller, the Artillerist uses powerful weaponry to barrage the enemy with areas of effect, inflicting knockback and debilitating effects from afar.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; text-align:center;&amp;quot;| Name&lt;br /&gt;
!style=&amp;quot;width:72.5%; text-align:center;&amp;quot;| Description&lt;br /&gt;
!style=&amp;quot;width:10%; text-align:center;&amp;quot;| Cooldown/Cost&lt;br /&gt;
!style=&amp;quot;width:7.5%; text-align:center;&amp;quot;| Action Type&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Seige Shot'''&lt;br /&gt;
| A heavy '''STR''' attack dealing '''1d8/1d10/1d12 damage''' based on their points in Artillerist. Due to the weapon's size, this attack '''cannot''' be used in the same turn as moving.&lt;br /&gt;
| No Cooldown&lt;br /&gt;
| Attack&lt;br /&gt;
|-&lt;br /&gt;
| '''Concussive Volley'''&lt;br /&gt;
| The Artillerist fires a volley at a '''3x3 area''', making a '''STR''' vs '''SCR''' attack roll for all targets. This deals no damage but inflicts '''Dazed'''.&lt;br /&gt;
| 2 Turns&lt;br /&gt;
| Action&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Blast Radius'''&lt;br /&gt;
| The Artillerist's high-explosive ordnance causes attacks to deal half damage to adjacent targets (including a missed primary target) and knocks them away from the primary target by 1 block.&lt;br /&gt;
| N/A&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| '''Shrapnel Payload'''&lt;br /&gt;
| Fires a specialized volley at a '''3x3 area''' that deals no damage but knocks all targets out of the area, creating Difficult Terrain for the remainder of combat.&lt;br /&gt;
| Two charges, 2 Turn Cooldown&lt;br /&gt;
| Action&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Pinpoint Barrage'''&lt;br /&gt;
| The Artillerist launches '''three Siege Shots''' simultaneously, but becomes '''Dazed''' until the end of their next turn from the backblast.&lt;br /&gt;
| Once per Week&lt;br /&gt;
| Action&lt;br /&gt;
|-&lt;br /&gt;
| '''Overloaded Rounds'''&lt;br /&gt;
| When the Artillerist knocks a target back, they may choose to '''double''' the distance of the knockback.&lt;br /&gt;
| No Cooldown&lt;br /&gt;
| Reaction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;}&lt;br /&gt;
|+ Ranger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|A classic ranged combatant, the Ranger specializes in consistent damage and applying control effects with specialized arrows and shots, focusing on high precision.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:10%; text-align:center;&amp;quot;| Name&lt;br /&gt;
!style=&amp;quot;width:72.5%; text-align:center;&amp;quot;| Description&lt;br /&gt;
!style=&amp;quot;width:10%; text-align:center;&amp;quot;| Cooldown/Cost&lt;br /&gt;
!style=&amp;quot;width:7.5%; text-align:center;&amp;quot;| Action Type&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Hunter's Shot'''&lt;br /&gt;
| A measured '''STR''' attack dealing '''1d8/1d10/1d12 damage''' based on their points in Ranger. The Ranger targets weak points, dealing the enemy's '''CON attribute''' as '''flat bonus damage'''.&lt;br /&gt;
| No Cooldown&lt;br /&gt;
| Attack&lt;br /&gt;
|-&lt;br /&gt;
| '''Tanglefoot Shot'''&lt;br /&gt;
| The Ranger fires a specialized shot, making a '''STR''' vs '''SCR''' attack roll. If successful, it '''Restrains''' the target.&lt;br /&gt;
| Once per Combat&lt;br /&gt;
| Action&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Precise Aim'''&lt;br /&gt;
| The Ranger's attacks are highly accurate, and ignore up to '''2 points''' of the target's '''Damage Reduction'''.&lt;br /&gt;
| N/A&lt;br /&gt;
| Passive&lt;br /&gt;
|-&lt;br /&gt;
| '''Suppressive Fire'''&lt;br /&gt;
| The Ranger targets a '''5x5 area''' within range. Make a '''STR''' vs '''DEX''' attack against anyone caught in the area, dealing '''half''' of a normal Hunter's Shot's base damage to anyone hit.&lt;br /&gt;
| Once per Combat&lt;br /&gt;
| Action&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| '''The Killing Blow'''&lt;br /&gt;
| The Ranger winds up for '''1 turn'''. If they are undamaged by the start of their next turn, they make an Attack that deals a flat '''16 damage''' and '''cannot miss'''. Taking damage before the attack puts the ability on cooldown until the end of combat.&lt;br /&gt;
| Once per Week&lt;br /&gt;
| Action&lt;br /&gt;
|-&lt;br /&gt;
| '''Feral Trap'''&lt;br /&gt;
| When an enemy moves to a block within melee range of the Ranger, they may immediately '''Restrain''' them.&lt;br /&gt;
| Once per Combat&lt;br /&gt;
| Reaction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Accreditation&lt;br /&gt;
|Artists =  &lt;br /&gt;
|Writers = Bimberi&lt;br /&gt;
|Processors = AWildRhia, Vulpes_Pulpes, NancyBrown, Marytha&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bimberi</name></author>
	</entry>
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